local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133212353 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 353001 L2_1.gadget_id = 70330064 L3_1 = {} L3_1.x = -4171.572 L3_1.y = 222.613 L3_1.z = -2266.491 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.interact_id = 35 L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 353002 L3_1.gadget_id = 70900380 L4_1 = {} L4_1.x = -4163.656 L4_1.y = 226.618 L4_1.z = -2258.294 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 353003 L4_1.gadget_id = 70900380 L5_1 = {} L5_1.x = -4151.369 L5_1.y = 230.011 L5_1.z = -2244.237 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 353004 L5_1.gadget_id = 70900380 L6_1 = {} L6_1.x = -4139.03 L6_1.y = 233.368 L6_1.z = -2231.313 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.area_id = 13 L6_1 = {} L6_1.config_id = 353005 L6_1.gadget_id = 70900380 L7_1 = {} L7_1.x = -4125.436 L7_1.y = 237.392 L7_1.z = -2217.414 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.area_id = 13 L7_1 = {} L7_1.config_id = 353006 L7_1.gadget_id = 70900380 L8_1 = {} L8_1.x = -4109.346 L8_1.y = 240.583 L8_1.z = -2200.751 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 353001 L5_1 = 353002 L6_1 = 353003 L7_1 = 353004 L8_1 = 353005 L9_1 = 353006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/ElectricCore" L1_1(L2_1)