local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133212200 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 200001 L2_1.gadget_id = 70710435 L3_1 = {} L3_1.x = -3680.875 L3_1.y = 229.097 L3_1.z = -2102.041 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 328.6 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 200002 L3_1.gadget_id = 70710436 L4_1 = {} L4_1.x = -3680.875 L4_1.y = 229.097 L4_1.z = -2102.041 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 328.6 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 200004 L4_1.gadget_id = 70710435 L5_1 = {} L5_1.x = -3676.897 L5_1.y = 230.39 L5_1.z = -2109.243 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 328.6 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 200005 L5_1.gadget_id = 70710436 L6_1 = {} L6_1.x = -3678.864 L6_1.y = 229.677 L6_1.z = -2105.59 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 328.6 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.area_id = 13 L6_1 = {} L6_1.config_id = 200006 L6_1.gadget_id = 70710436 L7_1 = {} L7_1.x = -3676.897 L7_1.y = 230.39 L7_1.z = -2109.243 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 328.6 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 27 L6_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 200001 L5_1 = 200004 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 200002 L6_1 = 200005 L7_1 = 200006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1