local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133212196 L1_1 = {} L2_1 = {} L2_1.config_id = 196002 L2_1.monster_id = 25080301 L3_1 = {} L3_1.x = -4038.773 L3_1.y = 203.612 L3_1.z = -2133.707 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 281.578 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_id = 1000100 L3_1 = {} L4_1 = 1008 L5_1 = 1009 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.affix = L3_1 L2_1.isOneoff = true L2_1.pose_id = 1003 L2_1.title_id = 10030 L2_1.special_name_id = 10051 L2_1.area_id = 13 L3_1 = {} L3_1.config_id = 196008 L3_1.monster_id = 25080201 L4_1 = {} L4_1.x = -4034.126 L4_1.y = 203.834 L4_1.z = -2128.954 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 200.868 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 1008 L6_1 = 1009 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.affix = L4_1 L3_1.isOneoff = true L3_1.pose_id = 1 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 196009 L4_1.monster_id = 25080201 L5_1 = {} L5_1.x = -4036.798 L5_1.y = 203.458 L5_1.z = -2138.65 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 305.835 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 1008 L7_1 = 1009 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.affix = L5_1 L4_1.isOneoff = true L4_1.pose_id = 1 L4_1.area_id = 13 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 196003 L2_1.gadget_id = 70210102 L3_1 = {} L3_1.x = -4111.477 L3_1.y = 201.553 L3_1.z = -2342.97 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.chest_drop_id = 1000100 L2_1.drop_count = 1 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 13 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 196005 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 50 L3_1 = {} L3_1.x = -4038.292 L3_1.y = 203.592 L3_1.z = -2133.98 L2_1.pos = L3_1 L2_1.area_id = 13 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1196004 L2_1.name = "GADGET_STATE_CHANGE_196004" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_196004" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_196004" L3_1 = {} L3_1.config_id = 1196005 L3_1.name = "ENTER_REGION_196005" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_196005" L3_1.action = "action_EVENT_ENTER_REGION_196005" L4_1 = {} L4_1.config_id = 1196007 L4_1.name = "GROUP_LOAD_196007" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GROUP_LOAD_196007" L4_1.action = "action_EVENT_GROUP_LOAD_196007" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1196011 L5_1.name = "MONSTER_BATTLE_196011" L6_1 = EventType L6_1 = L6_1.EVENT_MONSTER_BATTLE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_MONSTER_BATTLE_196011" L5_1.action = "action_EVENT_MONSTER_BATTLE_196011" L6_1 = {} L6_1.config_id = 1196012 L6_1.name = "ANY_MONSTER_DIE_196012" L7_1 = EventType L7_1 = L7_1.EVENT_ANY_MONSTER_DIE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_196012" L6_1.action = "action_EVENT_ANY_MONSTER_DIE_196012" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 196010 L3_1.monster_id = 25080201 L4_1 = {} L4_1.x = -4034.783 L4_1.y = 203.673 L4_1.z = -2135.01 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 200.868 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 1008 L6_1 = 1009 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.affix = L4_1 L3_1.pose_id = 1 L3_1.area_id = 13 L2_1[1] = L3_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 196001 L3_1.gadget_id = 70310006 L4_1 = {} L4_1.x = -4111.313 L4_1.y = 201.22 L4_1.z = -2346.853 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 13 L2_1[1] = L3_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 196002 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 196003 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 196005 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_196004" L6_1 = "ENTER_REGION_196005" L7_1 = "GROUP_LOAD_196007" L8_1 = "MONSTER_BATTLE_196011" L9_1 = "ANY_MONSTER_DIE_196012" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 196008 L7_1 = 196009 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 196003 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_196004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 321240023 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_196004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 196005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_196005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = {} L2_2.x = -4038 L2_2.y = 203 L2_2.z = -2133 L3_2 = {} L3_2.x = -1 L3_2.y = 1 L3_2.z = 1 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = true L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = true L6_2.follow_pos = L3_2 L6_2.is_force_walk = true L6_2.is_change_play_mode = true L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.ShowReminder L5_2 = A0_2 L6_2 = 321240025 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_reminder_ui" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ENTER_REGION_196005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_196007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133212196" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_196007 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 196002 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_196011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133212196 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_196011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_196012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133212196" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 321372109 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_196012 = L1_1