local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.group_id = 133212146 L1_1 = {} L1_1.groupID = 133212146 L1_1.shooter = 146001 L2_1 = {} L3_1 = 146001 L4_1 = 146002 L5_1 = 146003 L6_1 = 146012 L7_1 = 146013 L8_1 = 146014 L9_1 = 146004 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L1_1.repeater = L2_1 L1_1.target = 146005 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146001 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146002 L1_2 = L1_2(L2_2, L3_2, L4_2) if 301 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146004 L1_2 = L1_2(L2_2, L3_2, L4_2) if 201 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146003 L1_2 = L1_2(L2_2, L3_2, L4_2) if 304 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146012 L1_2 = L1_2(L2_2, L3_2, L4_2) if 201 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146013 L1_2 = L1_2(L2_2, L3_2, L4_2) if 204 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146014 L1_2 = L1_2(L2_2, L3_2, L4_2) if 302 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValueByGroup L2_2 = A0_2 L3_2 = "playcutscene" L4_2 = 133212146 L1_2 = L1_2(L2_2, L3_2, L4_2) if L1_2 ~= 0 then L1_2 = false return L1_2 end L1_2 = true return L1_2 end CheckSuccess = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146001 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146002 L1_2 = L1_2(L2_2, L3_2, L4_2) if 301 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146004 L1_2 = L1_2(L2_2, L3_2, L4_2) if 201 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146003 L1_2 = L1_2(L2_2, L3_2, L4_2) if 304 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146012 L1_2 = L1_2(L2_2, L3_2, L4_2) if 201 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146013 L1_2 = L1_2(L2_2, L3_2, L4_2) if 204 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212146 L4_2 = 146014 L1_2 = L1_2(L2_2, L3_2, L4_2) if 302 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = true return L1_2 end CheckSuccess02 = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 146001 L3_1.gadget_id = 70290114 L4_1 = {} L4_1.x = -4057.85 L4_1.y = 239.783 L4_1.z = -2356.358 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 355.701 L4_1.y = 3.936 L4_1.z = 0.543 L3_1.rot = L4_1 L3_1.level = 5 L3_1.persistent = true L3_1.is_use_point_array = true L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 146002 L4_1.gadget_id = 70290115 L5_1 = {} L5_1.x = -4060.756 L5_1.y = 235.068 L5_1.z = -2408.299 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 10.294 L5_1.z = 356.27 L4_1.rot = L5_1 L4_1.level = 5 L4_1.persistent = true L4_1.is_use_point_array = true L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 146003 L5_1.gadget_id = 70290115 L6_1 = {} L6_1.x = -4038.907 L6_1.y = 223.485 L6_1.z = -2362.424 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 352.124 L6_1.y = 184.596 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 5 L5_1.persistent = true L5_1.is_use_point_array = true L5_1.area_id = 13 L6_1 = {} L6_1.config_id = 146004 L6_1.gadget_id = 70290115 L7_1 = {} L7_1.x = -4059.946 L7_1.y = 222.513 L7_1.z = -2394.573 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 357.417 L7_1.y = 32.824 L7_1.z = 1.007 L6_1.rot = L7_1 L6_1.level = 27 L6_1.persistent = true L6_1.is_use_point_array = true L6_1.area_id = 13 L7_1 = {} L7_1.config_id = 146005 L7_1.gadget_id = 70330100 L8_1 = {} L8_1.x = -4057.886 L8_1.y = 239.199 L8_1.z = -2356.792 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 27 L7_1.area_id = 13 L8_1 = {} L8_1.config_id = 146006 L8_1.gadget_id = 70330100 L9_1 = {} L9_1.x = -4059.973 L9_1.y = 222.862 L9_1.z = -2394.878 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 297.767 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 27 L8_1.area_id = 13 L9_1 = {} L9_1.config_id = 146007 L9_1.gadget_id = 70950143 L10_1 = {} L10_1.x = -4029.542 L10_1.y = 196.292 L10_1.z = -2369.054 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 4.183 L9_1.rot = L10_1 L9_1.level = 27 L9_1.area_id = 13 L10_1 = {} L10_1.config_id = 146012 L10_1.gadget_id = 70290115 L11_1 = {} L11_1.x = -4055.881 L11_1.y = 212.968 L11_1.z = -2362.344 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 2.633 L11_1.y = 185.224 L11_1.z = 359.73 L10_1.rot = L11_1 L10_1.level = 27 L10_1.persistent = true L10_1.area_id = 13 L11_1 = {} L11_1.config_id = 146013 L11_1.gadget_id = 70290115 L12_1 = {} L12_1.x = -4060.739 L12_1.y = 213.086 L12_1.z = -2402.861 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 1.269 L12_1.y = 323.278 L12_1.z = 0.786 L11_1.rot = L12_1 L11_1.level = 27 L11_1.persistent = true L11_1.area_id = 13 L12_1 = {} L12_1.config_id = 146014 L12_1.gadget_id = 70290115 L13_1 = {} L13_1.x = -4003.73 L13_1.y = 214.445 L13_1.z = -2361.125 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 349.284 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 27 L12_1.persistent = true L12_1.area_id = 13 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1146008 L3_1.name = "ANY_GADGET_DIE_146008" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_146008" L3_1.action = "" L4_1 = {} L4_1.config_id = 1146009 L4_1.name = "VARIABLE_CHANGE_146009" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "ShootTrigger" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_146009" L4_1.action = "action_EVENT_VARIABLE_CHANGE_146009" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1146010 L5_1.name = "QUEST_START_146010" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_START L5_1.event = L6_1 L5_1.source = "7212906" L5_1.condition = "" L5_1.action = "action_EVENT_QUEST_START_146010" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "playcutscene" L3_1.value = 0 L3_1.no_refresh = false L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 146001 L6_1 = 146002 L7_1 = 146003 L8_1 = 146004 L9_1 = 146005 L10_1 = 146006 L11_1 = 146007 L12_1 = 146012 L13_1 = 146013 L14_1 = 146014 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_GADGET_DIE_146008" L6_1 = "VARIABLE_CHANGE_146009" L7_1 = "QUEST_START_146010" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 146007 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_146008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_146009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = CheckSuccess L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 == true then L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 321214601 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "playcutscene" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddEntityGlobalFloatValueByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = 146001 L4_2[1] = L5_2 L5_2 = "_CHECK_FIRE_BULLET" L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 else L2_2 = ScriptLib L2_2 = L2_2.AddEntityGlobalFloatValueByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = 146001 L4_2[1] = L5_2 L5_2 = "_CHECK_FIRE_BULLET" L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end end action_EVENT_VARIABLE_CHANGE_146009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 146002 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 146003 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 146004 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 146012 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 146013 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 146014 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 146001 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_146010 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/EnergyAmplifier" L2_1(L3_1)