local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133212097 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 97001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3467.621 L3_1.y = 200.293 L3_1.z = -2701.222 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 119.364 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 13 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 97002 L3_1 = {} L3_1.x = -3473.513 L3_1.y = 200.072 L3_1.z = -2699.463 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 75.038 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 13 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 97003 L4_1 = {} L4_1.x = -3468.219 L4_1.y = 200.06 L4_1.z = -2693.904 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 178.641 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 13 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 97004 L5_1 = {} L5_1.x = -3464.899 L5_1.y = 200.096 L5_1.z = -2695.38 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 208.41 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 13 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 97005 L6_1 = {} L6_1.x = -3472.357 L6_1.y = 200.0 L6_1.z = -2695.663 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 144.353 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 13 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 97006 L7_1 = {} L7_1.x = -3461.197 L7_1.y = 200.224 L7_1.z = -2698.919 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 270.493 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 13 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)