local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133210503 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 503001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -3818.139 L3_1.y = 107.935 L3_1.z = -884.288 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 5.627 L3_1.y = 121.424 L3_1.z = 4.468 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 1008 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 503002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -3820.982 L4_1.y = 108.163 L4_1.z = -887.116 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 352.583 L4_1.y = 78.034 L4_1.z = 7.871 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 1008 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 503003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -3820.146 L5_1.y = 107.921 L5_1.z = -891.024 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 10.566 L5_1.y = 221.247 L5_1.z = 7.99 L4_1.rot = L5_1 L4_1.level = 30 L4_1.point_type = 1008 L4_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 503001 L5_1 = 503002 L6_1 = 503003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1