local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 133210284 L1_1 = {} L1_1.active_step = 201 L1_1.inactive_step = 0 L2_1 = {} L3_1 = 284003 L4_1 = 284002 L5_1 = 284004 L6_1 = 284001 L7_1 = 284005 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.gadget_array = L2_1 L2_1 = {} L1_1.reset_gear_list = L2_1 L2_1 = 0 L3_1 = 0 L4_1 = L1_1.gadget_array L4_1 = #L4_1 L5_1 = {} monsters = L5_1 L5_1 = {} npcs = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 284001 L6_1.gadget_id = 70900008 L7_1 = {} L7_1.x = -3868.454 L7_1.y = 101.97 L7_1.z = -788.426 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 11.87 L7_1.y = 229.137 L7_1.z = 356.155 L6_1.rot = L7_1 L6_1.level = 30 L6_1.persistent = true L6_1.area_id = 17 L7_1 = {} L7_1.config_id = 284002 L7_1.gadget_id = 70900008 L8_1 = {} L8_1.x = -3863.547 L8_1.y = 106.505 L8_1.z = -803.297 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 355.94 L8_1.y = 209.302 L8_1.z = 355.749 L7_1.rot = L8_1 L7_1.level = 30 L7_1.persistent = true L7_1.area_id = 17 L8_1 = {} L8_1.config_id = 284003 L8_1.gadget_id = 70900008 L9_1 = {} L9_1.x = -3887.793 L9_1.y = 109.5 L9_1.z = -790.218 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 358.831 L9_1.y = 247.311 L9_1.z = 339.244 L8_1.rot = L9_1 L8_1.level = 30 L8_1.persistent = true L8_1.area_id = 17 L9_1 = {} L9_1.config_id = 284004 L9_1.gadget_id = 70900008 L10_1 = {} L10_1.x = -3894.866 L10_1.y = 108.284 L10_1.z = -806.261 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 355.327 L10_1.y = 186.965 L10_1.z = 12.032 L9_1.rot = L10_1 L9_1.level = 30 L9_1.persistent = true L9_1.area_id = 17 L10_1 = {} L10_1.config_id = 284005 L10_1.gadget_id = 70900008 L11_1 = {} L11_1.x = -3889.874 L11_1.y = 101.246 L11_1.z = -818.933 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 1.781 L11_1.y = 359.847 L11_1.z = 356.42 L10_1.rot = L11_1 L10_1.level = 30 L10_1.persistent = true L10_1.area_id = 17 L11_1 = {} L11_1.config_id = 284006 L11_1.gadget_id = 70211101 L12_1 = {} L12_1.x = -3864.194 L12_1.y = 107.366 L12_1.z = -810.462 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 7.064 L12_1.y = 10.211 L12_1.z = 1.847 L11_1.rot = L12_1 L11_1.level = 26 L11_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187" L11_1.isOneoff = true L11_1.persistent = true L12_1 = {} L12_1.name = "chest" L12_1.exp = 1 L11_1.explore = L12_1 L11_1.area_id = 17 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 gadgets = L5_1 L5_1 = {} regions = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 1284007 L6_1.name = "GADGET_STATE_CHANGE_284007" L7_1 = EventType L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_284007" L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_284007" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1284008 L7_1.name = "VARIABLE_CHANGE_284008" L8_1 = EventType L8_1 = L8_1.EVENT_VARIABLE_CHANGE L7_1.event = L8_1 L7_1.source = "gear_reset" L7_1.condition = "" L7_1.action = "action_EVENT_VARIABLE_CHANGE_284008" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1284009 L8_1.name = "VARIABLE_CHANGE_284009" L9_1 = EventType L9_1 = L9_1.EVENT_VARIABLE_CHANGE L8_1.event = L9_1 L8_1.source = "trigger_output" L8_1.condition = "condition_EVENT_VARIABLE_CHANGE_284009" L8_1.action = "" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1284010 L9_1.name = "VARIABLE_CHANGE_284010" L10_1 = EventType L10_1 = L10_1.EVENT_VARIABLE_CHANGE L9_1.event = L10_1 L9_1.source = "trigger_output" L9_1.condition = "condition_EVENT_VARIABLE_CHANGE_284010" L9_1.action = "action_EVENT_VARIABLE_CHANGE_284010" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1284011 L10_1.name = "GROUP_LOAD_284011" L11_1 = EventType L11_1 = L11_1.EVENT_GROUP_LOAD L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_GROUP_LOAD_284011" L10_1.action = "action_EVENT_GROUP_LOAD_284011" L10_1.trigger_count = 0 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 triggers = L5_1 L5_1 = {} L6_1 = {} L6_1.configId = 1 L6_1.name = "sort" L6_1.value = 0 L6_1.no_refresh = true L7_1 = {} L7_1.configId = 2 L7_1.name = "gear_reset" L7_1.value = 0 L7_1.no_refresh = true L8_1 = {} L8_1.configId = 3 L8_1.name = "v_error" L8_1.value = 0 L8_1.no_refresh = true L9_1 = {} L9_1.configId = 4 L9_1.name = "trigger_output" L9_1.value = 0 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 5 L10_1.name = "Success" L10_1.value = 0 L10_1.no_refresh = true L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 variables = L5_1 L5_1 = {} L5_1.suite = 1 L5_1.end_suite = 0 L5_1.rand_suite = false init_config = L5_1 L5_1 = {} L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L8_1 = 284001 L9_1 = 284002 L10_1 = 284003 L11_1 = 284004 L12_1 = 284005 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L8_1 = "GADGET_STATE_CHANGE_284007" L9_1 = "VARIABLE_CHANGE_284008" L10_1 = "VARIABLE_CHANGE_284009" L11_1 = "VARIABLE_CHANGE_284010" L12_1 = "GROUP_LOAD_284011" L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L5_1[1] = L6_1 suites = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = 1 L3_2 = L1_1.gadget_array L3_2 = #L3_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = L1_1.gadget_array L6_2 = L6_2[L5_2] L7_2 = A1_2.param2 if L6_2 == L7_2 then L6_2 = true return L6_2 end end L2_2 = false return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_284007 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = L4_1 if not (9 < L2_2) then L2_2 = L4_1 if not (L2_2 <= 1) then goto lbl_9 end end L2_2 = -1 do return L2_2 end ::lbl_9:: L2_2 = A1_2.param1 L3_2 = L1_1.active_step if L2_2 == L3_2 then L2_2 = 1 L3_2 = L4_1 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = L1_1.gadget_array L6_2 = L6_2[L5_2] L7_2 = A1_2.param2 if L6_2 == L7_2 then L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "sort" L6_2 = L6_2(L7_2, L8_2) L2_1 = L6_2 L6_2 = L2_1 L6_2 = 10 * L6_2 L6_2 = L6_2 + L5_2 L2_1 = L6_2 L6_2 = ScriptLib L6_2 = L6_2.SetGroupVariableValue L7_2 = A0_2 L8_2 = "sort" L9_2 = L2_1 L6_2(L7_2, L8_2, L9_2) break end L6_2 = L4_1 if L5_2 == L6_2 then L6_2 = L1_1.gadget_array L6_2 = L6_2[L5_2] L7_2 = A1_2.param2 if L6_2 ~= L7_2 then L6_2 = ScriptLib L6_2 = L6_2.SetGroupVariableValue L7_2 = A0_2 L8_2 = "v_error" L9_2 = 1 L6_2(L7_2, L8_2, L9_2) L6_2 = L2_1 L6_2 = 10 * L6_2 L2_1 = L6_2 end end end end L2_2 = L2_1 L3_2 = L4_1 L3_2 = L3_2 - 1 L3_2 = 10 ^ L3_2 if L2_2 > L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "v_error" L2_2 = L2_2(L3_2, L4_2) L3_1 = L2_2 L2_2 = L3_1 if 0 == L2_2 then L2_2 = L4_1 L3_2 = 1 L4_2 = -1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = L2_1 L6_2 = L6_2 % 10 if L6_2 ~= L5_2 then L6_2 = 1 L3_1 = L6_2 break end L6_2 = math L6_2 = L6_2.floor L7_2 = L2_1 L7_2 = L7_2 / 10 L6_2 = L6_2(L7_2) L2_1 = L6_2 end end L2_2 = 0 L2_1 = L2_2 L2_2 = L3_1 if L2_2 ~= 1 then L2_2 = -1 L3_1 = L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "sort" L5_2 = L2_1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gear_reset" L5_2 = L3_1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "v_error" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_284007 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = A1_2.param1 if L2_2 == 1 then L2_2 = L1_1.reset_gear_list L2_2 = #L2_2 if L2_2 == 0 then L2_2 = suites L2_2 = L2_2[1] L2_2 = L2_2.gadgets L1_1.reset_gear_list = L2_2 end L2_2 = 1 L3_2 = L1_1.reset_gear_list L3_2 = #L3_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = ScriptLib L6_2 = L6_2.SetGroupGadgetStateByConfigId L7_2 = A0_2 L8_2 = 0 L9_2 = L1_1.reset_gear_list L9_2 = L9_2[L5_2] L10_2 = L1_1.inactive_step L6_2(L7_2, L8_2, L9_2, L10_2) end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "trigger_output" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) else L2_2 = A1_2.param1 if -1 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "trigger_output" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gear_reset" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_284008 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if L2_2 == -1 then L2_2 = true return L2_2 end L2_2 = false return L2_2 end condition_EVENT_VARIABLE_CHANGE_284009 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if 0 < L2_2 then L2_2 = true return L2_2 end L2_2 = false return L2_2 end condition_EVENT_VARIABLE_CHANGE_284010 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 284006 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 133210285 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Success" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_284010 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Success" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_284011 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 284001 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 284002 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 284003 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 284004 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 284005 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_284011 = L5_1