local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133210122 L1_1 = {} L1_1.loop_mode = 0 L1_1.group_ID = 133210122 L1_1.gadget_1 = 122001 L1_1.gadget_2 = 122002 L1_1.gadget_3 = 122003 L1_1.gadget_4 = 0 L1_1.gadget_5 = 0 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 122001 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -4050.136 L4_1.y = 212.971 L4_1.z = -807.309 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 3.203 L4_1.y = 231.187 L4_1.z = 5.173 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L3_1.area_id = 17 L2_1[122001] = L3_1 L3_1 = {} L3_1.config_id = 122002 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -4057.867 L4_1.y = 213.381 L4_1.z = -805.66 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 2.407 L4_1.y = 165.739 L4_1.z = 2.196 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L3_1.area_id = 17 L2_1[122002] = L3_1 L3_1 = {} L3_1.config_id = 122003 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -4057.091 L4_1.y = 213.184 L4_1.z = -816.342 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 4.135 L4_1.y = 195.578 L4_1.z = 359.533 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action03 L3_1.state = L4_1 L3_1.area_id = 17 L2_1[122003] = L3_1 L3_1 = {} L3_1.config_id = 122006 L3_1.gadget_id = 70211101 L4_1 = {} L4_1.x = -4063.798 L4_1.y = 218.906 L4_1.z = -809.018 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 354.381 L4_1.y = 101.951 L4_1.z = 18.243 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187" L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 17 L2_1[122006] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1122007 L3_1.name = "VARIABLE_CHANGE_122007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_122007" L3_1.action = "" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 122001 L6_1 = 122002 L7_1 = 122003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 122006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_122007 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/LightResonanceStone" L2_1(L3_1)