local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133210049 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 49001 L2_1.gadget_id = 70290158 L3_1 = {} L3_1.x = -3671.659 L3_1.y = 200.252 L3_1.z = -1072.834 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L2_1.persistent = true L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 49002 L3_1.gadget_id = 70330064 L4_1 = {} L4_1.x = -3675.797 L4_1.y = 200.585 L4_1.z = -1091.855 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 356.32 L4_1.y = 194.057 L4_1.z = 350.381 L3_1.rot = L4_1 L3_1.level = 30 L3_1.persistent = true L3_1.interact_id = 35 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 49003 L4_1.gadget_id = 70290158 L5_1 = {} L5_1.x = -3675.469 L5_1.y = 200.62 L5_1.z = -1082.056 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 3.187 L5_1.y = 204.953 L5_1.z = 359.51 L4_1.rot = L5_1 L4_1.level = 30 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L4_1.persistent = true L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 49004 L5_1.gadget_id = 70330064 L6_1 = {} L6_1.x = -3582.563 L6_1.y = 203.156 L6_1.z = -1116.386 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 2.091 L6_1.y = 231.341 L6_1.z = 359.553 L5_1.rot = L6_1 L5_1.level = 30 L5_1.interact_id = 35 L5_1.area_id = 17 L6_1 = {} L6_1.config_id = 49005 L6_1.gadget_id = 70330064 L7_1 = {} L7_1.x = -3592.039 L7_1.y = 200.231 L7_1.z = -1183.339 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 56.1 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L6_1.interact_id = 35 L6_1.area_id = 17 L7_1 = {} L7_1.config_id = 49006 L7_1.gadget_id = 70330064 L8_1 = {} L8_1.x = -3537.952 L8_1.y = 203.608 L8_1.z = -1189.914 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 2.792 L8_1.y = 258.201 L8_1.z = 357.928 L7_1.rot = L8_1 L7_1.level = 30 L7_1.interact_id = 35 L7_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 49007 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 7 L3_1 = {} L3_1.x = -3672.324 L3_1.y = 200.503 L3_1.z = -1077.68 L2_1.pos = L3_1 L2_1.area_id = 17 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1049007 L2_1.name = "ENTER_REGION_49007" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_49007" L2_1.action = "action_EVENT_ENTER_REGION_49007" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 49001 L5_1 = 49002 L6_1 = 49003 L7_1 = 49004 L8_1 = 49005 L9_1 = 49006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 49007 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_49007" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 49007 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_49007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 7006 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_49007 = L1_1