local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133210035 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 35002 L2_1.gadget_id = 70330064 L3_1 = {} L3_1.x = -3917.103 L3_1.y = 129.198 L3_1.z = -727.042 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 356.937 L3_1.y = 351.18 L3_1.z = 357.762 L2_1.rot = L3_1 L2_1.level = 30 L2_1.interact_id = 35 L2_1.area_id = 17 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 35001 L3_1.gadget_id = 70330090 L4_1 = {} L4_1.x = -3900.442 L4_1.y = 129.19 L4_1.z = -712.501 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 347.054 L4_1.y = 321.787 L4_1.z = 3.439 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 17 L2_1[1] = L3_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 35002 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1