local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = {} L0_1.group_id = 133209052 L1_1 = {} L2_1 = {} L2_1.config_id = 52006 L2_1.monster_id = 20060101 L3_1 = {} L3_1.x = -2605.89 L3_1.y = 200.0 L3_1.z = -4081.055 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_id = 1000100 L2_1.pose_id = 101 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 52007 L3_1.monster_id = 20060101 L4_1 = {} L4_1.x = -2605.508 L4_1.y = 200.0 L4_1.z = -4084.831 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L3_1.pose_id = 101 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 52008 L4_1.monster_id = 20060101 L5_1 = {} L5_1.x = -2608.924 L5_1.y = 200.0 L5_1.z = -4084.773 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L4_1.pose_id = 101 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 52009 L5_1.monster_id = 20060201 L6_1 = {} L6_1.x = -2603.976 L6_1.y = 200.282 L6_1.z = -4091.09 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L5_1.pose_id = 101 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 52010 L6_1.monster_id = 20060201 L7_1 = {} L7_1.x = -2615.454 L7_1.y = 200.846 L7_1.z = -4085.219 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_id = 1000100 L6_1.pose_id = 101 L6_1.area_id = 11 L7_1 = {} L7_1.config_id = 52011 L7_1.monster_id = 20060201 L8_1 = {} L8_1.x = -2612.792 L8_1.y = 200.476 L8_1.z = -4080.574 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_id = 1000100 L7_1.pose_id = 101 L7_1.area_id = 11 L8_1 = {} L8_1.config_id = 52015 L8_1.monster_id = 20060201 L9_1 = {} L9_1.x = -2612.792 L9_1.y = 200.476 L9_1.z = -4082.569 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_id = 1000100 L8_1.pose_id = 101 L8_1.area_id = 11 L9_1 = {} L9_1.config_id = 52022 L9_1.monster_id = 20060101 L10_1 = {} L10_1.x = -2608.924 L10_1.y = 200.0 L10_1.z = -4084.773 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.drop_id = 1000100 L9_1.pose_id = 101 L9_1.area_id = 11 L10_1 = {} L10_1.config_id = 52023 L10_1.monster_id = 20060201 L11_1 = {} L11_1.x = -2615.454 L11_1.y = 200.846 L11_1.z = -4087.214 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L10_1.drop_id = 1000100 L10_1.pose_id = 101 L10_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 52002 L2_1.gadget_id = 70330064 L3_1 = {} L3_1.x = -2616.472 L3_1.y = 208.715 L3_1.z = -4105.751 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.interact_id = 35 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 52003 L3_1.gadget_id = 70290096 L4_1 = {} L4_1.x = -2622.24 L4_1.y = 203.548 L4_1.z = -4098.023 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 10.0 L4_1.y = 0.0 L4_1.z = 350.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.isOneoff = true L3_1.persistent = true L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 52004 L4_1.gadget_id = 70290096 L5_1 = {} L5_1.x = -2605.634 L5_1.y = 199.722 L5_1.z = -4083.82 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 33.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.isOneoff = true L4_1.persistent = true L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 52005 L5_1.gadget_id = 70290158 L6_1 = {} L6_1.x = -2614.23 L6_1.y = 201.051 L6_1.z = -4086.465 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.isOneoff = true L5_1.persistent = true L5_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 52001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 40 L3_1 = {} L3_1.x = -2612.678 L3_1.y = 200.0 L3_1.z = -4089.021 L2_1.pos = L3_1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 52020 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 40 L4_1 = {} L4_1.x = -2612.678 L4_1.y = 200.0 L4_1.z = -4089.021 L3_1.pos = L4_1 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 52021 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 40 L5_1 = {} L5_1.x = -2612.678 L5_1.y = 200.0 L5_1.z = -4089.021 L4_1.pos = L5_1 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 52026 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 40 L6_1 = {} L6_1.x = -2612.678 L6_1.y = 200.0 L6_1.z = -4089.021 L5_1.pos = L6_1 L5_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1052001 L2_1.name = "ENTER_REGION_52001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_52001" L2_1.action = "action_EVENT_ENTER_REGION_52001" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1052012 L3_1.name = "GADGET_STATE_CHANGE_52012" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_52012" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_52012" L3_1.trigger_count = 3 L3_1.tag = "901" L4_1 = {} L4_1.config_id = 1052013 L4_1.name = "VARIABLE_CHANGE_52013" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_52013" L4_1.action = "action_EVENT_VARIABLE_CHANGE_52013" L5_1 = {} L5_1.config_id = 1052014 L5_1.name = "ANY_MONSTER_DIE_52014" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_MONSTER_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_52014" L5_1.action = "action_EVENT_ANY_MONSTER_DIE_52014" L6_1 = {} L6_1.config_id = 1052016 L6_1.name = "VARIABLE_CHANGE_52016" L7_1 = EventType L7_1 = L7_1.EVENT_VARIABLE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_52016" L6_1.action = "action_EVENT_VARIABLE_CHANGE_52016" L7_1 = {} L7_1.config_id = 1052017 L7_1.name = "VARIABLE_CHANGE_52017" L8_1 = EventType L8_1 = L8_1.EVENT_VARIABLE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_52017" L7_1.action = "action_EVENT_VARIABLE_CHANGE_52017" L8_1 = {} L8_1.config_id = 1052018 L8_1.name = "VARIABLE_CHANGE_52018" L9_1 = EventType L9_1 = L9_1.EVENT_VARIABLE_CHANGE L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_VARIABLE_CHANGE_52018" L8_1.action = "action_EVENT_VARIABLE_CHANGE_52018" L9_1 = {} L9_1.config_id = 1052019 L9_1.name = "CHALLENGE_FAIL_52019" L10_1 = EventType L10_1 = L10_1.EVENT_CHALLENGE_FAIL L9_1.event = L10_1 L9_1.source = "101" L9_1.condition = "condition_EVENT_CHALLENGE_FAIL_52019" L9_1.action = "action_EVENT_CHALLENGE_FAIL_52019" L10_1 = {} L10_1.config_id = 1052020 L10_1.name = "ENTER_REGION_52020" L11_1 = EventType L11_1 = L11_1.EVENT_ENTER_REGION L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_ENTER_REGION_52020" L10_1.action = "action_EVENT_ENTER_REGION_52020" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1052021 L11_1.name = "ENTER_REGION_52021" L12_1 = EventType L12_1 = L12_1.EVENT_ENTER_REGION L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_ENTER_REGION_52021" L11_1.action = "action_EVENT_ENTER_REGION_52021" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1052024 L12_1.name = "ANY_MONSTER_DIE_52024" L13_1 = EventType L13_1 = L13_1.EVENT_ANY_MONSTER_DIE L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_ANY_MONSTER_DIE_52024" L12_1.action = "action_EVENT_ANY_MONSTER_DIE_52024" L13_1 = {} L13_1.config_id = 1052025 L13_1.name = "CHALLENGE_FAIL_52025" L14_1 = EventType L14_1 = L14_1.EVENT_CHALLENGE_FAIL L13_1.event = L14_1 L13_1.source = "101" L13_1.condition = "condition_EVENT_CHALLENGE_FAIL_52025" L13_1.action = "action_EVENT_CHALLENGE_FAIL_52025" L14_1 = {} L14_1.config_id = 1052026 L14_1.name = "ENTER_REGION_52026" L15_1 = EventType L15_1 = L15_1.EVENT_ENTER_REGION L14_1.event = L15_1 L14_1.source = "" L14_1.condition = "condition_EVENT_ENTER_REGION_52026" L14_1.action = "action_EVENT_ENTER_REGION_52026" L15_1 = {} L15_1.config_id = 1052027 L15_1.name = "ANY_MONSTER_DIE_52027" L16_1 = EventType L16_1 = L16_1.EVENT_ANY_MONSTER_DIE L15_1.event = L16_1 L15_1.source = "" L15_1.condition = "condition_EVENT_ANY_MONSTER_DIE_52027" L15_1.action = "action_EVENT_ANY_MONSTER_DIE_52027" L15_1.trigger_count = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "flag" L2_1.value = 0 L2_1.no_refresh = true L3_1 = {} L3_1.configId = 2 L3_1.name = "PuzzleFinish" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 3 L4_1.name = "number" L4_1.value = 3 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 4 L5_1.name = "challenge" L5_1.value = 0 L5_1.no_refresh = true L6_1 = {} L6_1.configId = 5 L6_1.name = "monster" L6_1.value = 9 L6_1.no_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 3 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 52002 L5_1 = 52003 L6_1 = 52004 L7_1 = 52005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 52001 L5_1 = 52020 L6_1 = 52021 L7_1 = 52026 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_52001" L5_1 = "GADGET_STATE_CHANGE_52012" L6_1 = "VARIABLE_CHANGE_52013" L7_1 = "ANY_MONSTER_DIE_52014" L8_1 = "VARIABLE_CHANGE_52016" L9_1 = "VARIABLE_CHANGE_52017" L10_1 = "VARIABLE_CHANGE_52018" L11_1 = "CHALLENGE_FAIL_52019" L12_1 = "ENTER_REGION_52020" L13_1 = "ENTER_REGION_52021" L14_1 = "CHALLENGE_FAIL_52025" L15_1 = "ENTER_REGION_52026" L16_1 = "ANY_MONSTER_DIE_52027" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 52006 L6_1 = 52007 L7_1 = 52009 L8_1 = 52010 L9_1 = 52011 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_52024" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 52008 L7_1 = 52015 L8_1 = 52022 L9_1 = 52023 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 52001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_52001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "PuzzleFinish" L2_2 = L2_2(L3_2, L4_2) if 0 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.ExpeditionChallengeEnterRegion L3_2 = A0_2 L4_2 = false L2_2(L3_2, L4_2) else L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "PuzzleFinish" L2_2 = L2_2(L3_2, L4_2) if 1 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.ExpeditionChallengeEnterRegion L3_2 = A0_2 L4_2 = true L2_2(L3_2, L4_2) end end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_52001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 52003 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then L2_2 = GadgetState L2_2 = L2_2.Default L3_2 = A1_2.param3 if L2_2 == L3_2 then L2_2 = true return L2_2 end end else L2_2 = A1_2.param2 if 52004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then L2_2 = GadgetState L2_2 = L2_2.Default L3_2 = A1_2.param3 if L2_2 == L3_2 then L2_2 = true return L2_2 end end else L2_2 = A1_2.param2 if 52005 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then L2_2 = GadgetState L2_2 = L2_2.Default L3_2 = A1_2.param3 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end end end L2_2 = false return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_52012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "flag" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_52012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_52013 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "PuzzleFinish" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133209052 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_52013 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133209052 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_52014 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.FinishExpeditionChallenge L3_2 = A0_2 L2_2(L3_2) L2_2 = ScriptLib L2_2 = L2_2.GoToGroupSuite L3_2 = A0_2 L4_2 = 133209052 L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_52014 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_52016 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "number" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_52016 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_52017 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "number" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_52017 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_52018 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "number" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_52018 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "PuzzleFinish" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_CHALLENGE_FAIL_52019 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "challenge" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_FAIL_52019 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 52020 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "PuzzleFinish" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "challenge" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_52020 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = nil L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "number" L6_2 = 133209052 L3_2 = L3_2(L4_2, L5_2, L6_2) i = L3_2 L3_2 = ScriptLib L3_2 = L3_2.CreateFatherChallenge L4_2 = A0_2 L5_2 = 101 L6_2 = 111175 L7_2 = 9999 L8_2 = {} L8_2.success = 1 L8_2.fail = 1 L8_2.fail_on_wipe = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = ScriptLib L3_2 = L3_2.AttachChildChallenge L4_2 = A0_2 L5_2 = 101 L6_2 = 202 L7_2 = 111174 L8_2 = {} L9_2 = 7 L10_2 = 901 L11_2 = i L8_2[1] = L9_2 L8_2[2] = L10_2 L8_2[3] = L11_2 L9_2 = {} L10_2 = {} L10_2.success = 0 L10_2.fail = 0 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = ScriptLib L3_2 = L3_2.AttachChildChallenge L4_2 = A0_2 L5_2 = 101 L6_2 = 201 L7_2 = 111173 L8_2 = {} L9_2 = 133209052 L10_2 = 9 L8_2[1] = L9_2 L8_2[2] = L10_2 L9_2 = {} L10_2 = {} L10_2.success = 1 L10_2.fail = 1 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = ScriptLib L3_2 = L3_2.StartFatherChallenge L4_2 = A0_2 L5_2 = 101 L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "challenge" L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : set_groupVariable" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_52020 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 52021 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "PuzzleFinish" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "challenge" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_52021 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = nil L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValueByGroup L4_2 = A0_2 L5_2 = "monster" L6_2 = 133209052 L3_2 = L3_2(L4_2, L5_2, L6_2) j = L3_2 L3_2 = ScriptLib L3_2 = L3_2.CreateFatherChallenge L4_2 = A0_2 L5_2 = 102 L6_2 = 111175 L7_2 = 9999 L8_2 = {} L8_2.success = 1 L8_2.fail = 1 L8_2.fail_on_wipe = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = ScriptLib L3_2 = L3_2.AttachChildChallenge L4_2 = A0_2 L5_2 = 102 L6_2 = 203 L7_2 = 111173 L8_2 = {} L9_2 = 133209052 L10_2 = j L8_2[1] = L9_2 L8_2[2] = L10_2 L9_2 = {} L10_2 = {} L10_2.success = 1 L10_2.fail = 1 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = ScriptLib L3_2 = L3_2.StartFatherChallenge L4_2 = A0_2 L5_2 = 102 L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.AddExtraGroupSuite L4_2 = A0_2 L5_2 = 133209052 L6_2 = 2 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_52021 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133209052 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_52024 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133209052 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_52024 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "PuzzleFinish" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_CHALLENGE_FAIL_52025 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "challenge" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_FAIL_52025 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 52026 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_52026 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 7006 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_52026 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 52009 ~= L2_2 then L2_2 = A1_2.param1 if 52006 ~= L2_2 then L2_2 = A1_2.param1 if 52007 ~= L2_2 then L2_2 = A1_2.param1 if 52010 ~= L2_2 then L2_2 = A1_2.param1 if 52011 ~= L2_2 then L2_2 = A1_2.param1 if 52008 ~= L2_2 then L2_2 = A1_2.param1 if 52015 ~= L2_2 then L2_2 = A1_2.param1 if 52022 ~= L2_2 then L2_2 = A1_2.param1 if 52023 ~= L2_2 then goto lbl_30 end end end end end end end end end L2_2 = true do return L2_2 end ::lbl_30:: L2_2 = false return L2_2 end condition_EVENT_ANY_MONSTER_DIE_52027 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "monster" L5_2 = -1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_52027 = L1_1