local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133108901 L1_1 = {} L2_1 = {} L2_1.config_id = 901001 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = -128.963 L3_1.y = 200.66 L3_1.z = -855.405 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 223.955 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 35 L2_1.drop_id = 1000100 L2_1.pose_id = 9016 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 901002 L3_1.monster_id = 21010501 L4_1 = {} L4_1.x = -133.536 L4_1.y = 201.207 L4_1.z = -857.542 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 35.589 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L3_1.pose_id = 32 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 901003 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = -132.697 L5_1.y = 200.761 L5_1.z = -850.492 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 271.606 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 35 L4_1.drop_id = 1000100 L4_1.pose_id = 9016 L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 901004 L5_1.monster_id = 21010901 L6_1 = {} L6_1.x = -124.178 L6_1.y = 200.101 L6_1.z = -853.176 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 271.103 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 35 L5_1.drop_id = 1000100 L5_1.pose_id = 32 L5_1.area_id = 7 L6_1 = {} L6_1.config_id = 901006 L6_1.monster_id = 21020101 L7_1 = {} L7_1.x = -127.338 L7_1.y = 200.177 L7_1.z = -849.874 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 223.955 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 35 L6_1.drop_id = 1000100 L6_1.pose_id = 401 L6_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 901007 L2_1.gadget_id = 70211012 L3_1 = {} L3_1.x = -128.725 L3_1.y = 200.536 L3_1.z = -853.389 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 353.47 L2_1.rot = L3_1 L2_1.level = 26 L2_1.chest_drop_id = 1000100 L2_1.drop_count = 1 L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.persistent = true L2_1.area_id = 7 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1901005 L2_1.name = "ANY_MONSTER_DIE_901005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_901005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_901005" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1901009 L3_1.name = "GADGET_STATE_CHANGE_901009" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_901009" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_901009" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 901001 L5_1 = 901002 L6_1 = 901003 L7_1 = 901004 L8_1 = 901006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 901007 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_901005" L5_1 = "GADGET_STATE_CHANGE_901009" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_901005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310890101" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 901007 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_901005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 901007 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_901009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310890102" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_901009 = L1_1