local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133108111 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 111001 L2_1.gadget_id = 70360068 L3_1 = {} L3_1.x = -605.61 L3_1.y = 201.95 L3_1.z = -685.822 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 323.264 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.isOneoff = true L2_1.persistent = true L2_1.interact_id = 3 L3_1 = {} L3_1.name = "temple" L3_1.exp = 14 L2_1.explore = L3_1 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 111002 L3_1.gadget_id = 70211131 L4_1 = {} L4_1.x = -605.6 L4_1.y = 202.792 L4_1.z = -685.8 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 85.097 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\231\129\181\233\190\155\231\146\131\230\156\136" L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1111003 L2_1.name = "GADGET_STATE_CHANGE_111003" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_111003" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_111003" L3_1 = {} L3_1.config_id = 1111004 L3_1.name = "GADGET_CREATE_111004" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_CREATE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_CREATE_111004" L3_1.action = "" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1111005 L4_1.name = "ANY_GADGET_DIE_111005" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_GADGET_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_111005" L4_1.action = "" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1111006 L5_1.name = "GADGET_STATE_CHANGE_111006" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_111006" L5_1.action = "" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1111007 L6_1.name = "GROUP_LOAD_111007" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "" L6_1.action = "action_EVENT_GROUP_LOAD_111007" L6_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 111001 L5_1 = 111002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_111003" L5_1 = "GADGET_CREATE_111004" L6_1 = "ANY_GADGET_DIE_111005" L7_1 = "GADGET_STATE_CHANGE_111006" L8_1 = "GROUP_LOAD_111007" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 111001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_111003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 111002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 111001 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_111003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## TEMPLE_LOG : Gadget_Create | " L5_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_111004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## TEMPLE_LOG : Gadget_Die | " L5_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_111005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## TEMPLE_LOG : Gadget_State_Change | " L5_2 = A1_2.param2 L6_2 = " : " L7_2 = A1_2.param3 L8_2 = " -> " L9_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L2_2(L3_2, L4_2) L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_111006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133108111 L5_2 = 111001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= -1 then L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133108111 L5_2 = 111001 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 ~= L3_2 then goto lbl_33 end end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133108111 L5_2 = 111002 L6_2 = GadgetState L6_2 = L6_2.Default L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 111001 L2_2(L3_2, L4_2) ::lbl_33:: L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_111007 = L1_1