local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133108083 L1_1 = {} L2_1 = {} L2_1.config_id = 83001 L2_1.monster_id = 25030201 L3_1 = {} L3_1.x = -185.532 L3_1.y = 220.81 L3_1.z = -124.9 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 130.253 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 25 L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L2_1.pose_id = 9002 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 83002 L3_1.monster_id = 25010501 L4_1 = {} L4_1.x = -186.284 L4_1.y = 220.376 L4_1.z = -129.505 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 253.485 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 25 L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L3_1.pose_id = 9003 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 83003 L4_1.monster_id = 20010401 L5_1 = {} L5_1.x = -178.599 L5_1.y = 248.592 L5_1.z = -111.246 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 286.498 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 22 L4_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L4_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 83004 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 1.5 L3_1 = {} L3_1.x = -178.664 L3_1.y = 248.603 L3_1.z = -111.198 L2_1.pos = L3_1 L2_1.area_id = 7 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1083004 L2_1.name = "ENTER_REGION_83004" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_83004" L2_1.action = "action_EVENT_ENTER_REGION_83004" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 83001 L5_1 = 83002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 83004 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_83004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 83004 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_83004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 83003 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_83004 = L1_1