local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133108063 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 63001 L2_1.gadget_id = 70360001 L3_1 = {} L3_1.x = 146.47 L3_1.y = 200.422 L3_1.z = -682.637 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 175.4 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 63002 L3_1.gadget_id = 70211111 L4_1 = {} L4_1.x = 146.366 L4_1.y = 200.427 L4_1.z = -682.679 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 355.546 L4_1.y = 30.837 L4_1.z = 355.275 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136" L3_1.showcutscene = true L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 63005 L4_1.gadget_id = 70360040 L5_1 = {} L5_1.x = 146.515 L5_1.y = 200.403 L5_1.z = -682.855 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1063003 L2_1.name = "GADGET_CREATE_63003" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_CREATE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_CREATE_63003" L2_1.action = "action_EVENT_GADGET_CREATE_63003" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1063004 L3_1.name = "SELECT_OPTION_63004" L4_1 = EventType L4_1 = L4_1.EVENT_SELECT_OPTION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_SELECT_OPTION_63004" L3_1.action = "action_EVENT_SELECT_OPTION_63004" L4_1 = {} L4_1.config_id = 1063006 L4_1.name = "GADGET_STATE_CHANGE_63006" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_63006" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_63006" L4_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 63001 L5_1 = 63005 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_CREATE_63003" L5_1 = "SELECT_OPTION_63004" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 63002 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_63006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 63001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_63003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptions L3_2 = A0_2 L4_2 = {} L5_2 = 169 L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_work_options" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_63003 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 63001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_63004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = 133108063 L5_2 = 63001 L6_2 = 169 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : del_work_options_by_group_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 2011 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133108063 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_63004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 63002 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_63006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupDead L3_2 = A0_2 L4_2 = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_group_die" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_63006 = L1_1