local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133108006 L1_1 = {} L2_1 = {} L2_1.config_id = 6001 L2_1.monster_id = 20011101 L3_1 = {} L3_1.x = -264.915 L3_1.y = 201.498 L3_1.z = -888.545 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 35 L2_1.drop_id = 1000100 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 6004 L3_1.monster_id = 20010702 L4_1 = {} L4_1.x = -266.67 L4_1.y = 201.533 L4_1.z = -888.335 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 31.301 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 6006 L4_1.monster_id = 20010604 L5_1 = {} L5_1.x = -268.566 L5_1.y = 201.423 L5_1.z = -886.084 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 75.843 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 35 L4_1.drop_id = 1000100 L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 6007 L5_1.monster_id = 20010904 L6_1 = {} L6_1.x = -267.93 L6_1.y = 201.251 L6_1.z = -884.541 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 359.247 L6_1.y = 78.06 L6_1.z = 356.443 L5_1.rot = L6_1 L5_1.level = 35 L5_1.drop_id = 1000100 L5_1.area_id = 7 L6_1 = {} L6_1.config_id = 6012 L6_1.monster_id = 20011301 L7_1 = {} L7_1.x = -265.85 L7_1.y = 201.305 L7_1.z = -885.717 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 55.847 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 35 L6_1.drop_id = 1000100 L6_1.area_id = 7 L7_1 = {} L7_1.config_id = 6013 L7_1.monster_id = 20011201 L8_1 = {} L8_1.x = -267.0 L8_1.y = 201.317 L8_1.z = -885.377 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 356.589 L8_1.y = 71.933 L8_1.z = 358.163 L7_1.rot = L8_1 L7_1.level = 32 L7_1.drop_id = 1000100 L7_1.area_id = 7 L8_1 = {} L8_1.config_id = 6014 L8_1.monster_id = 20011201 L9_1 = {} L9_1.x = -266.271 L9_1.y = 201.378 L9_1.z = -886.572 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 2.288 L9_1.y = 59.603 L9_1.z = 1.054 L8_1.rot = L9_1 L8_1.level = 32 L8_1.drop_id = 1000100 L8_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1006002 L2_1.name = "ANY_MONSTER_DIE_6002" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6002" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_6002" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1006005 L3_1.name = "ANY_MONSTER_DIE_6005" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6005" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_6005" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 3 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 6012 L5_1 = 6013 L6_1 = 6014 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_6005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L5_1 = 6001 L6_1 = 6004 L7_1 = 6006 L8_1 = 6007 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_6002" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133108006 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_6002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "200112" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_6002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_6005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133108006 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_6005 = L1_1