local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133107236 L1_1 = {} L2_1 = {} L2_1.config_id = 236001 L2_1.monster_id = 28030307 L3_1 = {} L3_1.x = -616.09 L3_1.y = 215.218 L3_1.z = 248.153 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 190.69 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_id = 1000100 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 236002 L3_1.monster_id = 28030307 L4_1 = {} L4_1.x = -618.633 L4_1.y = 215.866 L4_1.z = 250.433 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 45.65 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 236003 L4_1.monster_id = 28030307 L5_1 = {} L5_1.x = -611.368 L5_1.y = 215.038 L5_1.z = 251.702 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 249.92 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 236004 L5_1.monster_id = 28030307 L6_1 = {} L6_1.x = -613.528 L6_1.y = 215.218 L6_1.z = 250.552 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 107.81 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L5_1.area_id = 7 L6_1 = {} L6_1.config_id = 236005 L6_1.monster_id = 28030307 L7_1 = {} L7_1.x = -619.502 L7_1.y = 215.198 L7_1.z = 247.286 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 341.8 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_id = 1000100 L6_1.area_id = 7 L7_1 = {} L7_1.config_id = 236006 L7_1.monster_id = 28030307 L8_1 = {} L8_1.x = -615.994 L8_1.y = 216.815 L8_1.z = 252.896 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 239.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_id = 1000100 L7_1.area_id = 7 L8_1 = {} L8_1.config_id = 236007 L8_1.monster_id = 28030307 L9_1 = {} L9_1.x = -615.73 L9_1.y = 215.867 L9_1.z = 250.437 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 344.02 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_id = 1000100 L8_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1236009 L2_1.name = "ANY_MONSTER_DIE_236009" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_236009" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_236009" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 236001 L5_1 = 236002 L6_1 = 236003 L7_1 = 236004 L8_1 = 236005 L9_1 = 236006 L10_1 = 236007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_236009" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param2 if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_236009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133107236" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_236009 = L1_1