local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133107166 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 166002 L2_1.gadget_id = 70710295 L3_1 = {} L3_1.x = -544.397 L3_1.y = 375.862 L3_1.z = 603.419 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 166003 L3_1.gadget_id = 70360001 L4_1 = {} L4_1.x = -544.397 L4_1.y = 374.562 L4_1.z = 603.419 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 166001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 40 L3_1 = {} L3_1.x = -545.824 L3_1.y = 372.251 L3_1.z = 606.582 L2_1.pos = L3_1 L2_1.area_id = 7 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1166001 L2_1.name = "ENTER_REGION_166001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_166001" L2_1.action = "action_EVENT_ENTER_REGION_166001" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 166002 L5_1 = 166003 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 166001 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_166001" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 166001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_166001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7182102" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = -545.8239 L2_2.y = 372.2511 L2_2.z = 606.5815 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 1110192 L6_2 = L2_2 L7_2 = 60 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_166001 = L1_1