local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.group_id = 133107162 L1_1 = {} L1_1.group_id = 133107162 L1_1.gadget_riddle_hint = 162001 L1_1.gadget_riddle_1 = 162002 L1_1.gadget_riddle_2 = 162003 L1_1.gadget_riddle_3 = 162004 L1_1.gadget_riddle_4 = 162005 L1_1.gadget_chest = 162006 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 162001 L3_1.gadget_id = 70310012 L4_1 = {} L4_1.x = -191.32 L4_1.y = 282.732 L4_1.z = 61.623 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 24.676 L4_1.y = 197.984 L4_1.z = 0.821 L3_1.rot = L4_1 L3_1.level = 19 L3_1.persistent = true L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 162002 L4_1.gadget_id = 70310011 L5_1 = {} L5_1.x = -190.056 L5_1.y = 284.936 L5_1.z = 68.687 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 276.1 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 19 L4_1.persistent = true L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 162003 L5_1.gadget_id = 70310011 L6_1 = {} L6_1.x = -206.331 L6_1.y = 278.808 L6_1.z = 72.351 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 19 L5_1.persistent = true L5_1.area_id = 7 L6_1 = {} L6_1.config_id = 162004 L6_1.gadget_id = 70310011 L7_1 = {} L7_1.x = -197.217 L7_1.y = 274.436 L7_1.z = 47.777 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 15.178 L7_1.y = 237.257 L7_1.z = 22.462 L6_1.rot = L7_1 L6_1.level = 19 L6_1.persistent = true L6_1.area_id = 7 L7_1 = {} L7_1.config_id = 162005 L7_1.gadget_id = 70310011 L8_1 = {} L8_1.x = -184.855 L8_1.y = 283.714 L8_1.z = 58.62 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 290.101 L8_1.y = 12.743 L8_1.z = 70.694 L7_1.rot = L8_1 L7_1.level = 19 L7_1.persistent = true L7_1.area_id = 7 L8_1 = {} L8_1.config_id = 162006 L8_1.gadget_id = 70211122 L9_1 = {} L9_1.x = -191.495 L9_1.y = 283.094 L9_1.z = 61.277 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 25.519 L9_1.y = 194.987 L9_1.z = 1.228 L8_1.rot = L9_1 L8_1.level = 16 L8_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\146\131\230\156\136" L9_1 = GadgetState L9_1 = L9_1.ChestLocked L8_1.state = L9_1 L8_1.isOneoff = true L8_1.persistent = true L9_1 = {} L9_1.name = "chest" L9_1.exp = 1 L8_1.explore = L9_1 L8_1.area_id = 7 L9_1 = {} L9_1.config_id = 162012 L9_1.gadget_id = 70310012 L10_1 = {} L10_1.x = -191.313 L10_1.y = 282.368 L10_1.z = 61.687 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 337.61 L10_1.y = 351.174 L10_1.z = 9.386 L9_1.rot = L10_1 L9_1.level = 18 L9_1.persistent = true L9_1.area_id = 7 L10_1 = {} L10_1.config_id = 162013 L10_1.gadget_id = 70220021 L11_1 = {} L11_1.x = -190.011 L11_1.y = 283.038 L11_1.z = 66.692 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 5.111 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 18 L10_1.area_id = 7 L11_1 = {} L11_1.config_id = 162014 L11_1.gadget_id = 70500000 L12_1 = {} L12_1.x = -207.166 L12_1.y = 278.811 L12_1.z = 71.382 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 18 L11_1.point_type = 2002 L11_1.area_id = 7 L12_1 = {} L12_1.config_id = 162016 L12_1.gadget_id = 70500000 L13_1 = {} L13_1.x = -205.834 L13_1.y = 278.983 L13_1.z = 72.003 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 242.953 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 18 L12_1.point_type = 2002 L12_1.area_id = 7 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 162010 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 20 L4_1 = {} L4_1.x = -182.983 L4_1.y = 293.732 L4_1.z = 61.124 L3_1.pos = L4_1 L3_1.area_id = 7 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1162007 L3_1.name = "GADGET_STATE_CHANGE_162007" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_162007" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_162007" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1162008 L4_1.name = "VARIABLE_CHANGE_162008" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "State_Flag" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_162008" L4_1.action = "action_EVENT_VARIABLE_CHANGE_162008" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1162009 L5_1.name = "GROUP_LOAD_162009" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_162009" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1162010 L6_1.name = "ENTER_REGION_162010" L7_1 = EventType L7_1 = L7_1.EVENT_ENTER_REGION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ENTER_REGION_162010" L6_1.action = "action_EVENT_ENTER_REGION_162010" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1162011 L7_1.name = "GADGET_STATE_CHANGE_162011" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_STATE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_162011" L7_1.action = "action_EVENT_GADGET_STATE_CHANGE_162011" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1162017 L8_1.name = "GROUP_LOAD_162017" L9_1 = EventType L9_1 = L9_1.EVENT_GROUP_LOAD L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_GROUP_LOAD_162017" L8_1.action = "action_EVENT_GROUP_LOAD_162017" L8_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "State_Flag" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 2 L4_1.name = "fin" L4_1.value = 0 L4_1.no_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 162001 L6_1 = 162002 L7_1 = 162003 L8_1 = 162004 L9_1 = 162005 L10_1 = 162006 L11_1 = 162012 L12_1 = 162013 L13_1 = 162014 L14_1 = 162016 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L4_1[7] = L11_1 L4_1[8] = L12_1 L4_1[9] = L13_1 L4_1[10] = L14_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 162010 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_162007" L6_1 = "VARIABLE_CHANGE_162008" L7_1 = "GROUP_LOAD_162009" L8_1 = "ENTER_REGION_162010" L9_1 = "GADGET_STATE_CHANGE_162011" L10_1 = "GROUP_LOAD_162017" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_1 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_2 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_3 if L2_2 ~= L3_2 then L2_2 = A1_2.param2 L3_2 = L1_1.gadget_riddle_4 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end end end end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_162007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetCurTriggerCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if 0 == L2_2 then L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "State_Flag" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_162007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if not (L2_2 < 0) then L2_2 = A1_2.param1 if not (4 < L2_2) then goto lbl_15 end end L2_2 = false do return L2_2 end ::lbl_15:: L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_162008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Default L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action01 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action02 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 3 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.Action03 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 2 L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param1 if L2_2 == 4 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_riddle_hint L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1003 L5_2 = 3 L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_chest L6_2 = GadgetState L6_2 = L6_2.Default L2_2(L3_2, L4_2, L5_2, L6_2) end end end end end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_162008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = 0 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_1 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_3 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_riddle_4 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L2_2 = L2_2 + 1 end L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "State_Flag" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_162009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 162010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_162010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "finish_133107144_zhiyin" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_162010 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 162006 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_162011 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "finish_133107144" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "fin" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_162011 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "fin" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_162017 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "finish_133107144" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_162017 = L2_1