local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133106312 L1_1 = {} L1_1.gadget_1 = 312013 L2_1 = {} L3_1 = {} L3_1.config_id = 312001 L3_1.monster_id = 25010201 L4_1 = {} L4_1.x = -620.132 L4_1.y = 219.05 L4_1.z = 1309.205 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 1.144 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 9003 L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 312002 L4_1.monster_id = 25010301 L5_1 = {} L5_1.x = -615.003 L5_1.y = 219.622 L5_1.z = 1312.159 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 195.404 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 4 L4_1.area_id = 8 L5_1 = {} L5_1.config_id = 312004 L5_1.monster_id = 25010301 L6_1 = {} L6_1.x = -613.189 L6_1.y = 219.401 L6_1.z = 1307.474 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 252.625 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 32 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 9002 L5_1.area_id = 8 L6_1 = {} L6_1.config_id = 312005 L6_1.monster_id = 25030201 L7_1 = {} L7_1.x = -616.534 L7_1.y = 218.978 L7_1.z = 1308.011 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 353.556 L7_1.y = 231.572 L7_1.z = 355.257 L6_1.rot = L7_1 L6_1.level = 32 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.area_id = 8 L7_1 = {} L7_1.config_id = 312006 L7_1.monster_id = 25010201 L8_1 = {} L8_1.x = -618.761 L8_1.y = 218.605 L8_1.z = 1306.231 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 200.201 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 32 L7_1.drop_id = 1000100 L7_1.disableWander = true L7_1.pose_id = 9004 L7_1.area_id = 8 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 312013 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 25 L4_1 = {} L4_1.x = -612.789 L4_1.y = 219.651 L4_1.z = 1310.272 L3_1.pos = L4_1 L3_1.area_id = 8 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1312011 L3_1.name = "ANY_MONSTER_DIE_312011" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_312011" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_312011" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1312013 L4_1.name = "ENTER_REGION_312013" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_312013" L4_1.action = "" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 312001 L7_1 = 312002 L8_1 = 312004 L9_1 = 312005 L10_1 = 312006 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 312013 L5_1[1] = L6_1 L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_312011" L7_1 = "ENTER_REGION_312013" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_312011 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1331063121" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_312011 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetEntityType L3_2 = A1_2.target_eid L2_2 = L2_2(A0_2, L3_2) L3_2 = EntityType L3_2 = L3_2.AVATAR if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetQuestState L3_2 = A0_2 L4_2 = A1_2.target_eid L5_2 = 7082306 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = QuestState L3_2 = L3_2.UNFINISHED if L2_2 == L3_2 then L2_2 = A1_2.param1 L3_2 = L1_1.gadget_1 if L2_2 == L3_2 then L2_2 = true return L2_2 end end end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION_312013 = L2_1