local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133106202 L1_1 = {} L2_1 = {} L2_1.config_id = 202008 L2_1.monster_id = 20011301 L3_1 = {} L3_1.x = -427.586 L3_1.y = 243.711 L3_1.z = 974.164 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 202009 L3_1.monster_id = 20011201 L4_1 = {} L4_1.x = -432.374 L4_1.y = 243.651 L4_1.z = 977.202 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 42.684 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 202010 L4_1.monster_id = 20011201 L5_1 = {} L5_1.x = -428.507 L5_1.y = 244.395 L5_1.z = 978.241 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 312.592 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L4_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 202003 L2_1.gadget_id = 70290009 L3_1 = {} L3_1.x = -433.602 L3_1.y = 243.134 L3_1.z = 974.483 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 72.175 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.area_id = 8 L3_1 = {} L3_1.config_id = 202004 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -433.602 L4_1.y = 243.134 L4_1.z = 974.483 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 72.172 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 32 L3_1.point_type = 3005 L3_1.owner = 202003 L3_1.area_id = 8 L4_1 = {} L4_1.config_id = 202005 L4_1.gadget_id = 70290009 L5_1 = {} L5_1.x = -434.774 L5_1.y = 243.283 L5_1.z = 978.821 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 270.284 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 32 L4_1.area_id = 8 L5_1 = {} L5_1.config_id = 202006 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -434.774 L6_1.y = 243.283 L6_1.z = 978.821 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 270.284 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 32 L5_1.point_type = 3005 L5_1.owner = 202005 L5_1.area_id = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1202011 L2_1.name = "MONSTER_BATTLE_202011" L3_1 = EventType L3_1 = L3_1.EVENT_MONSTER_BATTLE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_MONSTER_BATTLE_202011" L2_1.action = "action_EVENT_MONSTER_BATTLE_202011" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 202008 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 202003 L5_1 = 202004 L6_1 = 202005 L7_1 = 202006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "MONSTER_BATTLE_202011" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 202008 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_202011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 202009 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 202010 L4_2.delay_time = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_202011 = L1_1