local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133105042 L1_1 = {} L2_1 = {} L2_1.config_id = 110 L2_1.monster_id = 23010401 L3_1 = {} L3_1.x = 865.432 L3_1.y = 274.058 L3_1.z = -205.156 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 42.24 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L2_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 111 L3_1.monster_id = 23010201 L4_1 = {} L4_1.x = 875.164 L4_1.y = 271.964 L4_1.z = -197.07 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 285.984 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 114 L4_1.monster_id = 23010301 L5_1 = {} L5_1.x = 870.293 L5_1.y = 272.791 L5_1.z = -201.75 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 3.054 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L4_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 85 L2_1.gadget_id = 70211012 L3_1 = {} L3_1.x = 867.267 L3_1.y = 272.835 L3_1.z = -198.859 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 10.098 L3_1.y = 46.151 L3_1.z = 356.466 L2_1.rot = L3_1 L2_1.level = 21 L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 9 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000060 L2_1.name = "ANY_MONSTER_DIE_60" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_60" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_60" L3_1 = {} L3_1.config_id = 1042001 L3_1.name = "MONSTER_BATTLE_42001" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_42001" L3_1.action = "action_EVENT_MONSTER_BATTLE_42001" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 114 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 85 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_60" L5_1 = "MONSTER_BATTLE_42001" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 110 L6_1 = 111 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_60 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 85 L5_2 = GadgetState L5_2 = L5_2.Default L4_2.state = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : unlock_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_60 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 114 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_42001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133105042 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_42001 = L1_1