local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133104638 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 638002 L2_1.gadget_id = 70220036 L3_1 = {} L3_1.x = 10.441 L3_1.y = 214.376 L3_1.z = 763.546 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 329.757 L3_1.y = 72.844 L3_1.z = 353.552 L2_1.rot = L3_1 L2_1.level = 24 L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 638003 L3_1.gadget_id = 70220036 L4_1 = {} L4_1.x = 18.34 L4_1.y = 214.002 L4_1.z = 778.31 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 333.02 L4_1.y = 158.643 L4_1.z = 352.152 L3_1.rot = L4_1 L3_1.level = 24 L3_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 638002 L5_1 = 638003 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1