local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133104101 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 101001 L2_1.gadget_id = 70220042 L3_1 = {} L3_1.x = 320.955 L3_1.y = 193.403 L3_1.z = 847.353 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.area_id = 6 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 101004 L3_1 = {} L3_1.x = 327.005 L3_1.y = 192.365 L3_1.z = 843.533 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 315.673 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 6 L2_1.tag = 4 L3_1 = {} L3_1.config_id = 101005 L4_1 = {} L4_1.x = 327.736 L4_1.y = 192.145 L4_1.z = 847.029 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 253.561 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 6 L3_1.tag = 4 L4_1 = {} L4_1.config_id = 101006 L5_1 = {} L5_1.x = 328.51 L5_1.y = 191.614 L5_1.z = 851.48 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 232.097 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 6 L4_1.tag = 4 L5_1 = {} L5_1.config_id = 101007 L6_1 = {} L6_1.x = 323.589 L6_1.y = 192.343 L6_1.z = 854.588 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 186.155 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 6 L5_1.tag = 4 L6_1 = {} L6_1.config_id = 101008 L7_1 = {} L7_1.x = 319.113 L7_1.y = 193.489 L7_1.z = 852.543 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 151.129 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 6 L6_1.tag = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "TreasureMapEvent" L1_1(L2_1)