local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133103919 L1_1 = {} L2_1 = {} L2_1.config_id = 919002 L2_1.monster_id = 22010201 L3_1 = {} L3_1.x = 996.812 L3_1.y = 270.097 L3_1.z = 1081.909 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 91.318 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 28 L2_1.drop_id = 1000100 L2_1.pose_id = 9013 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 919003 L3_1.monster_id = 22010301 L4_1 = {} L4_1.x = 997.504 L4_1.y = 270.198 L4_1.z = 1079.446 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 51.317 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 28 L3_1.drop_id = 1000100 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 919005 L4_1.monster_id = 21010101 L5_1 = {} L5_1.x = 1000.468 L5_1.y = 270.198 L5_1.z = 1079.484 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 28 L4_1.drop_id = 1000100 L4_1.pose_id = 9016 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 919006 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = 997.805 L6_1.y = 270.386 L6_1.z = 1083.618 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 144.697 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 28 L5_1.drop_id = 1000100 L5_1.pose_id = 9011 L5_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 919001 L2_1.gadget_id = 70310007 L3_1 = {} L3_1.x = 1000.119 L3_1.y = 270.35 L3_1.z = 1082.241 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 236.021 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 919007 L3_1.gadget_id = 70220009 L4_1 = {} L4_1.x = 999.069 L4_1.y = 271.224 L4_1.z = 1085.78 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1919004 L2_1.name = "ANY_MONSTER_DIE_919004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_919004" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_919004" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 919002 L5_1 = 919003 L6_1 = 919005 L7_1 = 919006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 919001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_919004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 919001 L6_1 = 919007 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_919004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310391901" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_919004 = L1_1