local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133103613 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 613001 L2_1.gadget_id = 70220042 L3_1 = {} L3_1.x = 144.757 L3_1.y = 219.278 L3_1.z = 1114.517 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 343.275 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.area_id = 6 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 613004 L3_1 = {} L3_1.x = 148.655 L3_1.y = 219.144 L3_1.z = 1110.958 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 298.948 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 613005 L4_1 = {} L4_1.x = 142.277 L4_1.y = 219.377 L4_1.z = 1110.631 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 42.552 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 613006 L5_1 = {} L5_1.x = 147.818 L5_1.y = 218.411 L5_1.z = 1119.012 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 215.372 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 613007 L6_1 = {} L6_1.x = 142.223 L6_1.y = 219.287 L6_1.z = 1120.56 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 169.43 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 613008 L7_1 = {} L7_1.x = 136.614 L7_1.y = 219.495 L7_1.z = 1118.481 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 134.404 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "TreasureMapEvent" L1_1(L2_1)