local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133103479 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 479001 L2_1.gadget_id = 70330019 L3_1 = {} L3_1.x = 620.354 L3_1.y = 264.665 L3_1.z = 1455.235 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 37.987 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 479003 L3_1.gadget_id = 70211111 L4_1 = {} L4_1.x = 620.301 L4_1.y = 265.56 L4_1.z = 1452.537 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 7.949 L4_1.y = 293.969 L4_1.z = 350.983 L3_1.rot = L4_1 L3_1.level = 21 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136" L3_1.showcutscene = true L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 479004 L4_1.gadget_id = 70330021 L5_1 = {} L5_1.x = 629.951 L5_1.y = 262.922 L5_1.z = 1473.888 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 250.998 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1479005 L2_1.name = "GADGET_STATE_CHANGE_479005" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_479005" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_479005" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 479001 L5_1 = 479004 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_479005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 479001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_479005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 479003 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_479005 = L1_1