local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133103371 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "hasFinished" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 371004 L3_1.gadget_id = 70900039 L4_1 = {} L4_1.x = 993.283 L4_1.y = 329.36 L4_1.z = 1509.513 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.isOneoff = true L3_1.persistent = true L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 371005 L4_1.gadget_id = 70360025 L5_1 = {} L5_1.x = 851.38 L5_1.y = 352.105 L5_1.z = 1763.392 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 110.999 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 371008 L5_1.gadget_id = 70211111 L6_1 = {} L6_1.x = 849.704 L6_1.y = 352.493 L6_1.z = 1762.233 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 4.132 L6_1.y = 132.239 L6_1.z = 0.407 L5_1.rot = L6_1 L5_1.level = 21 L5_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136" L5_1.showcutscene = true L5_1.isOneoff = true L5_1.persistent = true L6_1 = {} L6_1.name = "chest" L6_1.exp = 1 L5_1.explore = L6_1 L5_1.area_id = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 371026 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 3 L4_1 = {} L4_1.x = 851.326 L4_1.y = 352.126 L4_1.z = 1763.428 L3_1.pos = L4_1 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 371036 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 3 L5_1 = {} L5_1.x = 851.326 L5_1.y = 352.126 L5_1.z = 1763.428 L4_1.pos = L5_1 L4_1.area_id = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1371026 L3_1.name = "ENTER_REGION_371026" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_371026" L3_1.action = "" L3_1.tag = "666" L4_1 = {} L4_1.config_id = 1371027 L4_1.name = "CHALLENGE_SUCCESS_371027" L5_1 = EventType L5_1 = L5_1.EVENT_CHALLENGE_SUCCESS L4_1.event = L5_1 L4_1.source = "888" L4_1.condition = "" L4_1.action = "action_EVENT_CHALLENGE_SUCCESS_371027" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1371028 L5_1.name = "CHALLENGE_FAIL_371028" L6_1 = EventType L6_1 = L6_1.EVENT_CHALLENGE_FAIL L5_1.event = L6_1 L5_1.source = "888" L5_1.condition = "" L5_1.action = "action_EVENT_CHALLENGE_FAIL_371028" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1371029 L6_1.name = "GADGET_STATE_CHANGE_371029" L7_1 = EventType L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_371029" L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_371029" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1371035 L7_1.name = "GADGET_STATE_CHANGE_371035" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_STATE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_371035" L7_1.action = "action_EVENT_GADGET_STATE_CHANGE_371035" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1371036 L8_1.name = "ENTER_REGION_371036" L9_1 = EventType L9_1 = L9_1.EVENT_ENTER_REGION L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_ENTER_REGION_371036" L8_1.action = "action_EVENT_ENTER_REGION_371036" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 3 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1