local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133103355 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 355001 L3_1.gadget_id = 70290003 L4_1 = {} L4_1.x = 590.13 L4_1.y = 290.542 L4_1.z = 1722.703 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 24 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 355002 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = 590.13 L5_1.y = 290.645 L5_1.z = 1722.612 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.point_type = 3003 L4_1.owner = 355001 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 355003 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = 590.13 L6_1.y = 290.645 L6_1.z = 1722.804 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 24 L5_1.point_type = 3003 L5_1.owner = 355001 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 355004 L6_1.gadget_id = 70290003 L7_1 = {} L7_1.x = 606.967 L7_1.y = 279.408 L7_1.z = 1742.926 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 24 L6_1.area_id = 6 L7_1 = {} L7_1.config_id = 355005 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = 606.967 L8_1.y = 279.511 L8_1.z = 1742.835 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 24 L7_1.point_type = 3003 L7_1.owner = 355004 L7_1.area_id = 6 L8_1 = {} L8_1.config_id = 355006 L8_1.gadget_id = 70500000 L9_1 = {} L9_1.x = 606.967 L9_1.y = 279.511 L9_1.z = 1743.026 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 24 L8_1.point_type = 3003 L8_1.owner = 355004 L8_1.area_id = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1