local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133103313 L1_1 = {} monsters = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 313002 L2_1.npc_id = 20042 L3_1 = {} L3_1.x = 603.705 L3_1.y = 232.027 L3_1.z = 1713.083 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 190.363 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 6 L1_1[1] = L2_1 npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 313001 L2_1.gadget_id = 70710091 L3_1 = {} L3_1.x = 603.872 L3_1.y = 231.458 L3_1.z = 1713.236 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 210.616 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L2_1.persistent = true L2_1.area_id = 6 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 313001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L3_1 = {} L4_1 = 313002 L3_1[1] = L4_1 L2_1.npcs = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1