local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133103309 L1_1 = {} L2_1 = {} L2_1.config_id = 309001 L2_1.monster_id = 21030401 L3_1 = {} L3_1.x = 661.571 L3_1.y = 415.565 L3_1.z = 1879.853 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 4.429 L3_1.y = 307.879 L3_1.z = 354.176 L2_1.rot = L3_1 L2_1.level = 24 L2_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161" L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 309002 L3_1.monster_id = 28030101 L4_1 = {} L4_1.x = 661.614 L4_1.y = 415.663 L4_1.z = 1880.091 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 4.429 L4_1.y = 307.879 L4_1.z = 354.176 L3_1.rot = L4_1 L3_1.level = 24 L3_1.drop_tag = "\233\184\159\231\177\187" L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 309003 L4_1.monster_id = 28050102 L5_1 = {} L5_1.x = 661.578 L5_1.y = 415.684 L5_1.z = 1880.062 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 4.429 L5_1.y = 307.879 L5_1.z = 354.176 L4_1.rot = L5_1 L4_1.level = 24 L4_1.drop_tag = "\233\173\148\230\179\149\231\148\159\231\137\169" L4_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 309004 L2_1.gadget_id = 70360045 L3_1 = {} L3_1.x = 661.574 L3_1.y = 415.139 L3_1.z = 1879.649 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 4.429 L3_1.y = 307.879 L3_1.z = 354.176 L2_1.rot = L3_1 L2_1.level = 24 L2_1.persistent = true L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 309005 L3_1.gadget_id = 70211101 L4_1 = {} L4_1.x = 661.521 L4_1.y = 415.619 L4_1.z = 1879.913 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 4.429 L4_1.y = 307.879 L4_1.z = 354.176 L3_1.rot = L4_1 L3_1.level = 21 L3_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\146\131\230\156\136" L3_1.showcutscene = true L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1309006 L2_1.name = "GADGET_STATE_CHANGE_309006" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_309006" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_309006" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1309007 L3_1.name = "GADGET_STATE_CHANGE_309007" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_309007" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_309007" L4_1 = {} L4_1.config_id = 1309008 L4_1.name = "GADGET_STATE_CHANGE_309008" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_309008" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_309008" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 309004 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_309006" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 309004 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_309007" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 309004 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_STATE_CHANGE_309008" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 309004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_309006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 309005 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 309003 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_309006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 309004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_309007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 309001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_309007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 309004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_309008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 309002 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_309008 = L1_1