local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133103009 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 9001 L2_1.gadget_id = 70360045 L3_1 = {} L3_1.x = 771.348 L3_1.y = 283.474 L3_1.z = 1850.837 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 24 L2_1.area_id = 6 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 9005 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 15 L3_1 = {} L3_1.x = 772.112 L3_1.y = 306.772 L3_1.z = 1851.672 L2_1.pos = L3_1 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 9006 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 3 L4_1 = {} L4_1.x = 795.456 L4_1.y = 334.62 L4_1.z = 1842.306 L3_1.pos = L4_1 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 9007 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 25 L5_1 = {} L5_1.x = 769.867 L5_1.y = 337.685 L5_1.z = 1828.409 L4_1.pos = L5_1 L4_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1009002 L2_1.name = "GADGET_STATE_CHANGE_9002" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_9002" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1009003 L3_1.name = "GADGET_STATE_CHANGE_9003" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_9003" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_9003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1009004 L4_1.name = "QUEST_FINISH_9004" L5_1 = EventType L5_1 = L5_1.EVENT_QUEST_FINISH L4_1.event = L5_1 L4_1.source = "7214406" L4_1.condition = "" L4_1.action = "action_EVENT_QUEST_FINISH_9004" L5_1 = {} L5_1.config_id = 1009005 L5_1.name = "ENTER_REGION_9005" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_9005" L5_1.action = "action_EVENT_ENTER_REGION_9005" L6_1 = {} L6_1.config_id = 1009006 L6_1.name = "ENTER_REGION_9006" L7_1 = EventType L7_1 = L7_1.EVENT_ENTER_REGION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ENTER_REGION_9006" L6_1.action = "action_EVENT_ENTER_REGION_9006" L7_1 = {} L7_1.config_id = 1009007 L7_1.name = "ENTER_REGION_9007" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_ENTER_REGION_9007" L7_1.action = "action_EVENT_ENTER_REGION_9007" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 1009008 L3_1.name = "GADGET_CREATE_9008" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_CREATE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_CREATE_9008" L3_1.action = "action_EVENT_GADGET_CREATE_9008" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false L1_1.father_quest = 72144 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 2 L3_1[1] = L4_1 L2_1[7214405] = L3_1 L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 3 L3_1[1] = L4_1 L2_1[7214406] = L3_1 L3_1 = {} L4_1 = {} L4_1.state = 2 L4_1.suite = 4 L3_1[1] = L4_1 L2_1[7214407] = L3_1 L1_1.quest_config = L2_1 init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 9001 L4_1.state = 0 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_9002" L5_1 = "GADGET_STATE_CHANGE_9003" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 9001 L4_1.state = 201 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_9002" L5_1 = "QUEST_FINISH_9004" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[3] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 9001 L4_1.state = 201 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 9005 L5_1 = 9006 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_9002" L5_1 = "ENTER_REGION_9005" L6_1 = "ENTER_REGION_9006" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L2_1.variables = L3_1 L1_1[4] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 9001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_9002" L6_1 = "GADGET_STATE_CHANGE_9003" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 9001 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_STATE_CHANGE_9002" L7_1 = "QUEST_FINISH_9004" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 9001 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L7_1 = 9005 L8_1 = 9006 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.regions = L6_1 L6_1 = {} L7_1 = "GADGET_STATE_CHANGE_9002" L8_1 = "ENTER_REGION_9005" L9_1 = "ENTER_REGION_9006" L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## debug : " L5_2 = A1_2.param2 L6_2 = " | " L7_2 = A1_2.param3 L8_2 = " -> " L9_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_9002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 9001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_9003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7214405" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddExtraFlowSuite L3_2 = A0_2 L4_2 = 133103009 L5_2 = 3 L6_2 = FlowSuiteOperatePolicy L6_2 = L6_2.DEFAULT L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133103009 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_9003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraFlowSuite L3_2 = A0_2 L4_2 = 133103009 L5_2 = 4 L6_2 = FlowSuiteOperatePolicy L6_2 = L6_2.DEFAULT L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133103009 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_9004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A1_2.param1 if L2_2 ~= 9005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetSceneUidList L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = ScriptLib L3_2 = L3_2.GetAvatarEntityIdByUid L4_2 = A0_2 L5_2 = L2_2[1] L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetQuestState L5_2 = A0_2 L6_2 = L3_2 L7_2 = 7214407 L4_2 = L4_2(L5_2, L6_2, L7_2) L5_2 = QuestState L5_2 = L5_2.UNFINISHED if L4_2 ~= L5_2 then L4_2 = false return L4_2 end L4_2 = true return L4_2 end condition_EVENT_ENTER_REGION_9005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 310300903 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_9005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 9006 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_9006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetFlowSuite L3_2 = A0_2 L4_2 = 133103009 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7214407" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_9006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 9007 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_9007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 310300901 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_9007 = L1_1