local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133102117 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 117001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 50 L3_1 = {} L3_1.x = 1713.078 L3_1.y = 247.091 L3_1.z = 629.89 L2_1.pos = L3_1 L2_1.area_id = 5 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1117001 L2_1.name = "LEAVE_REGION_117001" L3_1 = EventType L3_1 = L3_1.EVENT_LEAVE_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_LEAVE_REGION_117001" L2_1.action = "action_EVENT_LEAVE_REGION_117001" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 117001 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "LEAVE_REGION_117001" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 117001 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_LEAVE_REGION_117001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7181514" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_LEAVE_REGION_117001 = L1_1