local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133102063 L1_1 = {} L2_1 = {} L2_1.config_id = 96 L2_1.monster_id = 20011201 L3_1 = {} L3_1.x = 1613.332 L3_1.y = 312.088 L3_1.z = 410.372 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 220.845 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 21 L2_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L2_1.area_id = 5 L3_1 = {} L3_1.config_id = 97 L3_1.monster_id = 20011201 L4_1 = {} L4_1.x = 1614.61 L4_1.y = 312.429 L4_1.z = 409.907 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 242.466 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 21 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.area_id = 5 L4_1 = {} L4_1.config_id = 98 L4_1.monster_id = 20011301 L5_1 = {} L5_1.x = 1614.51 L5_1.y = 312.622 L5_1.z = 411.091 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 225.039 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 21 L4_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L4_1.area_id = 5 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 158 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 3 L3_1 = {} L3_1.x = 1614.231 L3_1.y = 312.376 L3_1.z = 410.298 L2_1.pos = L3_1 L2_1.area_id = 5 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000158 L2_1.name = "ENTER_REGION_158" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_158" L2_1.action = "action_EVENT_ENTER_REGION_158" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 158 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_158" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 158 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_158 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonsterFaceAvatar L3_2 = A0_2 L4_2 = {} L4_2.entity_id = 0 L5_2 = {} L6_2 = 98 L7_2 = 96 L8_2 = 97 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L4_2.monsters = L5_2 L5_2 = {} L6_2 = 5 L7_2 = 8 L5_2[1] = L6_2 L5_2[2] = L7_2 L4_2.ranges = L5_2 L4_2.angle = 20 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.PrintLog L4_2 = tostring L5_2 = L2_2 L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = 0 return L3_2 end action_EVENT_ENTER_REGION_158 = L1_1