local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133101905 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 905001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = 1152.428 L3_1.y = 358.591 L3_1.z = 1643.836 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 22.112 L3_1.y = 233.59 L3_1.z = 351.369 L2_1.rot = L3_1 L2_1.level = 24 L2_1.point_type = 2015 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 905002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 1152.391 L4_1.y = 358.717 L4_1.z = 1643.733 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 26.837 L4_1.y = 213.975 L4_1.z = 1.599 L3_1.rot = L4_1 L3_1.level = 24 L3_1.point_type = 2015 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 905003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = 1152.738 L5_1.y = 358.464 L5_1.z = 1643.644 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 112.787 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 24 L4_1.point_type = 2005 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 905004 L5_1.gadget_id = 70220026 L6_1 = {} L6_1.x = 1198.873 L6_1.y = 351.658 L6_1.z = 1525.839 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 284.696 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 24 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 905005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = 1198.353 L7_1.y = 351.628 L7_1.z = 1524.472 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 89.579 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 24 L6_1.point_type = 2009 L6_1.area_id = 6 L7_1 = {} L7_1.config_id = 905007 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = 1198.447 L8_1.y = 351.641 L8_1.z = 1525.23 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 24 L7_1.point_type = 2009 L7_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 905001 L6_1 = 905002 L7_1 = 905003 L8_1 = 905004 L9_1 = 905005 L10_1 = 905007 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1