local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133101904 L1_1 = {} L2_1 = {} L2_1.config_id = 904001 L2_1.monster_id = 21020201 L3_1 = {} L3_1.x = 971.984 L3_1.y = 300.447 L3_1.z = 1195.612 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 354.271 L3_1.y = 82.7 L3_1.z = 356.692 L2_1.rot = L3_1 L2_1.level = 35 L2_1.drop_id = 1000100 L2_1.area_id = 6 L3_1 = {} L3_1.config_id = 904002 L3_1.monster_id = 21010601 L4_1 = {} L4_1.x = 979.21 L4_1.y = 307.272 L4_1.z = 1186.77 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 359.6 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 35 L3_1.drop_id = 1000100 L3_1.area_id = 6 L4_1 = {} L4_1.config_id = 904003 L4_1.monster_id = 21010601 L5_1 = {} L5_1.x = 982.785 L5_1.y = 306.629 L5_1.z = 1187.15 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 35 L4_1.drop_id = 1000100 L4_1.area_id = 6 L5_1 = {} L5_1.config_id = 904004 L5_1.monster_id = 21010101 L6_1 = {} L6_1.x = 990.469 L6_1.y = 300.213 L6_1.z = 1201.997 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 237.03 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 35 L5_1.drop_id = 1000100 L5_1.area_id = 6 L6_1 = {} L6_1.config_id = 904006 L6_1.monster_id = 21010101 L7_1 = {} L7_1.x = 991.812 L7_1.y = 300.568 L7_1.z = 1197.286 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 263.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 35 L6_1.drop_id = 1000100 L6_1.area_id = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 904005 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5.9 L3_1 = {} L3_1.x = 988.636 L3_1.y = 300.274 L3_1.z = 1197.938 L2_1.pos = L3_1 L2_1.area_id = 6 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1904005 L2_1.name = "ENTER_REGION_904005" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_904005" L2_1.action = "action_EVENT_ENTER_REGION_904005" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 3 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 904005 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_904005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L5_1 = 904001 L6_1 = 904002 L7_1 = 904003 L8_1 = 904004 L9_1 = 904006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 904005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_904005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133101904 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_904005 = L1_1