local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 133008599 L1_1 = {} monsters = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 599002 L2_1.npc_id = 20216 L3_1 = {} L3_1.x = 530.522 L3_1.y = 200.221 L3_1.z = -1197.788 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 10 L1_1[1] = L2_1 npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 599001 L2_1.gadget_id = 70360130 L3_1 = {} L3_1.x = 530.434 L3_1.y = 200.142 L3_1.z = -1197.864 L2_1.pos = L3_1 L3_1 = {} L3_1.x = -0.005 L3_1.y = 0.174 L3_1.z = 271.559 L2_1.rot = L3_1 L2_1.level = 30 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 10 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1599004 L2_1.name = "QUEST_FINISH_599004" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_FINISH L2_1.event = L3_1 L2_1.source = "7012801" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_FINISH_599004" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 599001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_599004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L4_1 = 599002 L3_1[1] = L4_1 L2_1.npcs = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133008599 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_599004 = L1_1