local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133008206 L1_1 = {} L2_1 = {} L2_1.config_id = 206002 L2_1.monster_id = 21011401 L3_1 = {} L3_1.x = 1075.902 L3_1.y = 379.997 L3_1.z = -624.326 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 241.284 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.pose_id = 9016 L2_1.climate_area_id = 1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 206003 L3_1.monster_id = 21011401 L4_1 = {} L4_1.x = 1069.724 L4_1.y = 380.07 L4_1.z = -626.247 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 305.652 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.pose_id = 9016 L3_1.climate_area_id = 1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 206004 L4_1.monster_id = 21030501 L5_1 = {} L5_1.x = 1071.322 L5_1.y = 379.992 L5_1.z = -621.773 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 115.682 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161" L4_1.pose_id = 9012 L4_1.climate_area_id = 1 L4_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 206001 L2_1.gadget_id = 70211001 L3_1 = {} L3_1.x = 1071.856 L3_1.y = 380.684 L3_1.z = -629.1 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 23.084 L3_1.y = 10.595 L3_1.z = 0.85 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\233\155\170\229\177\177\230\136\152\230\150\151\228\189\142\231\186\167\232\146\153\229\190\183" L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 10 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1206005 L2_1.name = "MONSTER_BATTLE_206005" L3_1 = EventType L3_1 = L3_1.EVENT_MONSTER_BATTLE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_MONSTER_BATTLE_206005" L2_1.action = "action_EVENT_MONSTER_BATTLE_206005" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 206004 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 206001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "MONSTER_BATTLE_206005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 206004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_206005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 206002 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 206003 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_206005 = L1_1