local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133008042 L1_1 = {} L2_1 = {} L2_1.config_id = 42001 L2_1.monster_id = 21030501 L3_1 = {} L3_1.x = 1086.921 L3_1.y = 252.865 L3_1.z = -360.016 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 220.686 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161" L2_1.disableWander = true L2_1.pose_id = 9012 L2_1.climate_area_id = 1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 42004 L3_1.monster_id = 21010901 L4_1 = {} L4_1.x = 1091.565 L4_1.y = 253.933 L4_1.z = -359.025 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 201.232 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L3_1.climate_area_id = 1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 42006 L4_1.monster_id = 21010901 L5_1 = {} L5_1.x = 1082.717 L5_1.y = 252.806 L5_1.z = -355.793 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 155.747 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L4_1.climate_area_id = 1 L4_1.area_id = 10 L5_1 = {} L5_1.config_id = 42007 L5_1.monster_id = 21011401 L6_1 = {} L6_1.x = 1089.244 L6_1.y = 255.428 L6_1.z = -371.819 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 126.713 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L5_1.disableWander = true L5_1.pose_id = 9010 L5_1.climate_area_id = 1 L5_1.area_id = 10 L6_1 = {} L6_1.config_id = 42008 L6_1.monster_id = 21020601 L7_1 = {} L7_1.x = 1081.915 L7_1.y = 252.659 L7_1.z = -361.799 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 106.641 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L6_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L6_1.disableWander = true L6_1.climate_area_id = 1 L6_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 42002 L2_1.gadget_id = 70211146 L3_1 = {} L3_1.x = 1079.147 L3_1.y = 252.833 L3_1.z = -352.519 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 143.263 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\233\155\170\229\177\177\231\142\137\233\171\147\233\171\152\231\186\167\232\146\153\229\190\183" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 4 L2_1.explore = L3_1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 42009 L3_1.gadget_id = 70360099 L4_1 = {} L4_1.x = 1085.903 L4_1.y = 252.775 L4_1.z = -360.768 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 3.566 L4_1.y = 0.139 L4_1.z = 4.467 L3_1.rot = L4_1 L3_1.level = 30 L3_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1042003 L2_1.name = "ANY_MONSTER_DIE_42003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_42003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_42003" L3_1 = {} L3_1.config_id = 1042005 L3_1.name = "MONSTER_BATTLE_42005" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_42005" L3_1.action = "action_EVENT_MONSTER_BATTLE_42005" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 42001 L5_1 = 42007 L6_1 = 42008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 42002 L5_1 = 42009 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_42003" L5_1 = "MONSTER_BATTLE_42005" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_42003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 42002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4001 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_42003 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 42008 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_42005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 42004 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 42006 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_42005 = L1_1