local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133007903 L1_1 = {} L2_1 = {} L2_1.config_id = 903001 L2_1.monster_id = 22010301 L3_1 = {} L3_1.x = 2860.511 L3_1.y = 213.825 L3_1.z = 296.087 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 207.768 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 9013 L2_1.area_id = 4 L3_1 = {} L3_1.config_id = 903002 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = 2852.525 L4_1.y = 213.825 L4_1.z = 290.271 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 80.83 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 9012 L3_1.area_id = 4 L4_1 = {} L4_1.config_id = 903003 L4_1.monster_id = 21010301 L5_1 = {} L5_1.x = 2860.731 L5_1.y = 213.825 L5_1.z = 286.418 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 327.272 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 9012 L4_1.area_id = 4 L5_1 = {} L5_1.config_id = 903004 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = 2857.615 L6_1.y = 213.825 L6_1.z = 285.585 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 359.185 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 9012 L5_1.area_id = 4 L6_1 = {} L6_1.config_id = 903005 L6_1.monster_id = 21010201 L7_1 = {} L7_1.x = 2854.123 L7_1.y = 213.891 L7_1.z = 287.356 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 46.693 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.pose_id = 9012 L6_1.area_id = 4 L7_1 = {} L7_1.config_id = 903006 L7_1.monster_id = 21020101 L8_1 = {} L8_1.x = 2850.257 L8_1.y = 213.825 L8_1.z = 292.819 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 101.314 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 30 L7_1.drop_id = 1000100 L7_1.area_id = 4 L8_1 = {} L8_1.config_id = 903007 L8_1.monster_id = 22010304 L9_1 = {} L9_1.x = 2861.075 L9_1.y = 213.573 L9_1.z = 298.305 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 197.368 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 30 L8_1.drop_id = 1000100 L8_1.area_id = 4 L9_1 = {} L9_1.config_id = 903008 L9_1.monster_id = 21030101 L10_1 = {} L10_1.x = 2854.699 L10_1.y = 213.659 L10_1.z = 283.516 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 22.255 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 30 L9_1.drop_id = 1000100 L9_1.area_id = 4 L10_1 = {} L10_1.config_id = 903009 L10_1.monster_id = 21020101 L11_1 = {} L11_1.x = 2864.368 L11_1.y = 213.638 L11_1.z = 286.01 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 312.219 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 30 L10_1.drop_id = 1000100 L10_1.area_id = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1903010 L2_1.name = "QUEST_START_903010" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "1800023" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_START_903010" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1903011 L3_1.name = "ANY_MONSTER_DIE_903011" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_903011" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_903011" L4_1 = {} L4_1.config_id = 1903012 L4_1.name = "ANY_MONSTER_DIE_903012" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_903012" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_903012" L5_1 = {} L5_1.config_id = 1903013 L5_1.name = "QUEST_START_903013" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_START L5_1.event = L6_1 L5_1.source = "1800023" L5_1.condition = "" L5_1.action = "action_EVENT_QUEST_START_903013" L5_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 903001 L5_1 = 903002 L6_1 = 903003 L7_1 = 903004 L8_1 = 903005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_903010" L5_1 = "ANY_MONSTER_DIE_903011" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 903006 L6_1 = 903007 L7_1 = 903008 L8_1 = 903009 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_903012" L6_1 = "QUEST_START_903013" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133007903 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_903010 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_903011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133007903 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 400004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_903011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_903012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133007903" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_903012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133007903 L4_2.suite = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_903013 = L1_1