local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133007276 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 276001 L2_1.gadget_id = 70220042 L3_1 = {} L3_1.x = 2997.723 L3_1.y = 215.632 L3_1.z = 262.401 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.area_id = 4 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 276004 L3_1 = {} L3_1.x = 2991.009 L3_1.y = 215.468 L3_1.z = 264.468 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 92.781 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 4 L2_1.tag = 2 L3_1 = {} L3_1.config_id = 276005 L4_1 = {} L4_1.x = 2992.396 L4_1.y = 215.733 L4_1.z = 261.537 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 4 L3_1.tag = 2 L4_1 = {} L4_1.config_id = 276006 L5_1 = {} L5_1.x = 3001.948 L5_1.y = 215.427 L5_1.z = 265.826 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 4 L4_1.tag = 2 L5_1 = {} L5_1.config_id = 276007 L6_1 = {} L6_1.x = 2997.034 L6_1.y = 215.468 L6_1.z = 268.92 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 4 L5_1.tag = 2 L6_1 = {} L6_1.config_id = 276008 L7_1 = {} L7_1.x = 2992.565 L7_1.y = 215.624 L7_1.z = 266.872 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 4 L6_1.tag = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "TreasureMapEvent" L1_1(L2_1)