local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133007200 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 849 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = 2592.666 L3_1.y = 252.43 L3_1.z = 338.494 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 32.196 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 23 L2_1.point_type = 4001001 L2_1.isOneoff = true L3_1 = {} L3_1.name = "gather" L3_1.exp = 3 L2_1.explore = L3_1 L2_1.area_id = 4 L3_1 = {} L3_1.config_id = 850 L3_1.gadget_id = 70900039 L4_1 = {} L4_1.x = 2545.089 L4_1.y = 218.351 L4_1.z = 370.588 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 66.924 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 23 L3_1.area_id = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000231 L2_1.name = "GADGET_STATE_CHANGE_231" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_231" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_231" L2_1.trigger_count = 0 L2_1.tlog_tag = "\233\163\142\233\190\153_200_\233\163\142\229\156\186\230\156\186\229\133\1793_\232\167\166\229\143\145" L3_1 = {} L3_1.config_id = 1000240 L3_1.name = "GATHER_240" L4_1 = EventType L4_1 = L4_1.EVENT_GATHER L3_1.event = L4_1 L3_1.source = "849" L3_1.condition = "condition_EVENT_GATHER_240" L3_1.action = "action_EVENT_GATHER_240" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 849 L5_1 = 850 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_231" L5_1 = "GATHER_240" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 850 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_231 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133007199 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 2591 L2_2.y = 245 L2_2.z = 339 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 0 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_GADGET_STATE_CHANGE_231 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 849 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GATHER_240 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133007199 L4_2.suite = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GATHER_240 = L1_1