local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133004921 L1_1 = {} L2_1 = {} L2_1.config_id = 921001 L2_1.monster_id = 22010201 L3_1 = {} L3_1.x = 2110.111 L3_1.y = 275.74 L3_1.z = -360.702 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 74.696 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 28 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 9013 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 921002 L3_1.monster_id = 21010701 L4_1 = {} L4_1.x = 2109.005 L4_1.y = 275.385 L4_1.z = -362.539 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 63.46 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 28 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 921003 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 2108.397 L5_1.y = 275.842 L5_1.z = -359.798 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 96.411 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 28 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 921004 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = 2107.503 L6_1.y = 274.887 L6_1.z = -364.483 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 67.856 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 28 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 921005 L6_1.monster_id = 21010201 L7_1 = {} L7_1.x = 2106.005 L7_1.y = 276.113 L7_1.z = -358.142 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 84.699 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 28 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 921001 L5_1 = 921002 L6_1 = 921003 L7_1 = 921004 L8_1 = 921005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1