local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133004364 L1_1 = {} L2_1 = {} L2_1.config_id = 364001 L2_1.monster_id = 26010101 L3_1 = {} L3_1.x = 2494.036 L3_1.y = 261.413 L3_1.z = -289.572 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 20 L2_1.drop_tag = "\233\170\151\233\170\151\232\138\177" L2_1.area_id = 4 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 364002 L2_1.gadget_id = 70290008 L3_1 = {} L3_1.x = 2489.813 L3_1.y = 262.231 L3_1.z = -295.692 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.882 L3_1.y = 359.925 L3_1.z = 350.247 L2_1.rot = L3_1 L2_1.level = 20 L2_1.area_id = 4 L3_1 = {} L3_1.config_id = 364003 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 2489.813 L4_1.y = 262.231 L4_1.z = -295.692 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.882 L4_1.y = 359.925 L4_1.z = 350.247 L3_1.rot = L4_1 L3_1.level = 20 L3_1.point_type = 3008 L3_1.owner = 364002 L3_1.area_id = 4 L4_1 = {} L4_1.config_id = 364004 L4_1.gadget_id = 70290008 L5_1 = {} L5_1.x = 2499.135 L5_1.y = 261.366 L5_1.z = -283.451 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 352.01 L5_1.y = 0.25 L5_1.z = 356.424 L4_1.rot = L5_1 L4_1.level = 20 L4_1.area_id = 4 L5_1 = {} L5_1.config_id = 364005 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = 2499.135 L6_1.y = 261.366 L6_1.z = -283.451 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 352.01 L6_1.y = 0.25 L6_1.z = 356.424 L5_1.rot = L6_1 L5_1.level = 20 L5_1.point_type = 3008 L5_1.owner = 364004 L5_1.area_id = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 364006 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 2494.206 L3_1.y = 261.369 L3_1.z = -289.388 L2_1.pos = L3_1 L2_1.area_id = 4 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1364006 L2_1.name = "ENTER_REGION_364006" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_364006" L2_1.action = "action_EVENT_ENTER_REGION_364006" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 364002 L5_1 = 364003 L6_1 = 364004 L7_1 = 364005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 364006 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_364006" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 364006 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_364006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 364001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_364006 = L1_1