local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133004296 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 296001 L2_1.gadget_id = 70211111 L3_1 = {} L3_1.x = 2236.12 L3_1.y = 254.564 L3_1.z = -437.935 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 11 L2_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L2_1.showcutscene = true L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 296006 L3_1.gadget_id = 70380002 L4_1 = {} L4_1.x = 2239.839 L4_1.y = 250.0 L4_1.z = -450.259 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 225.612 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.route_id = 3004500 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 296007 L4_1.gadget_id = 70380002 L5_1 = {} L5_1.x = 2237.839 L5_1.y = 250.0 L5_1.z = -450.259 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 283.406 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.route_id = 3004500 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 296008 L5_1.gadget_id = 70380002 L6_1 = {} L6_1.x = 2235.839 L6_1.y = 250.0 L6_1.z = -450.259 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 245.956 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.route_id = 3004500 L5_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1296002 L2_1.name = "GADGET_STATE_CHANGE_296002" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_296002" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_296002" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1296005 L3_1.name = "ANY_GADGET_DIE_296005" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_296005" L3_1.action = "action_EVENT_ANY_GADGET_DIE_296005" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 296006 L5_1 = 296007 L6_1 = 296008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_296002" L5_1 = "ANY_GADGET_DIE_296005" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 296001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_296002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupDead L3_2 = A0_2 L4_2 = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_group_die" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_296002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CheckRemainGadgetCountByGroupId L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133004296 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_296005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 296001 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1011 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_296005 = L1_1