local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133004291 L1_1 = {} L2_1 = {} L2_1.config_id = 291007 L2_1.monster_id = 22010201 L3_1 = {} L3_1.x = 2874.364 L3_1.y = 219.965 L3_1.z = -104.248 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 20 L2_1.drop_id = 1000100 L2_1.area_id = 4 L3_1 = {} L3_1.config_id = 291008 L3_1.monster_id = 21030101 L4_1 = {} L4_1.x = 2876.733 L4_1.y = 219.137 L4_1.z = -102.452 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 333.133 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 20 L3_1.drop_id = 1000100 L3_1.area_id = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 291004 L2_1.gadget_id = 70211112 L3_1 = {} L3_1.x = 2872.1 L3_1.y = 218.657 L3_1.z = -98.5 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 350.919 L3_1.y = 143.273 L3_1.z = 9.955 L2_1.rot = L3_1 L2_1.level = 21 L2_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L3_1 = GadgetState L3_1 = L3_1.ChestTrap L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 4 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 291005 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 10 L3_1 = {} L3_1.x = 2873.544 L3_1.y = 219.047 L3_1.z = -100.399 L2_1.pos = L3_1 L2_1.area_id = 4 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1291005 L2_1.name = "ENTER_REGION_291005" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_291005" L2_1.action = "action_EVENT_ENTER_REGION_291005" L3_1 = {} L3_1.config_id = 1291006 L3_1.name = "ANY_MONSTER_DIE_291006" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_291006" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_291006" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 291004 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 291005 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_291005" L5_1 = "ANY_MONSTER_DIE_291006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 291007 L6_1 = 291008 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_291006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 291005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_291005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 291004 L5_2 = GadgetState L5_2 = L5_2.ChestLocked L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133004291 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1002 L5_2 = 1 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_291005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_291006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 291004 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1002 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_291006 = L1_1