local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133004260 L1_1 = {} L2_1 = {} L2_1.config_id = 679 L2_1.monster_id = 20011201 L3_1 = {} L3_1.x = 2363.887 L3_1.y = 204.793 L3_1.z = -911.898 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 66.864 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 12 L2_1.drop_id = 1000100 L2_1.pose_id = 901 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 680 L3_1.monster_id = 20011201 L4_1 = {} L4_1.x = 2364.02 L4_1.y = 204.841 L4_1.z = -914.739 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 38.634 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 12 L3_1.drop_id = 1000100 L3_1.pose_id = 901 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 681 L4_1.monster_id = 20011201 L5_1 = {} L5_1.x = 2368.508 L5_1.y = 205.703 L5_1.z = -916.775 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 263.928 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 12 L4_1.drop_id = 1000100 L4_1.pose_id = 901 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 684 L5_1.monster_id = 20011201 L6_1 = {} L6_1.x = 2363.713 L6_1.y = 204.349 L6_1.z = -918.965 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 354.068 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 12 L5_1.drop_id = 1000100 L5_1.pose_id = 901 L5_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 300 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 30 L3_1 = {} L3_1.x = 2368.856 L3_1.y = 205.977 L3_1.z = -923.794 L2_1.pos = L3_1 L2_1.area_id = 1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000300 L2_1.name = "ENTER_REGION_300" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_300" L2_1.action = "action_EVENT_ENTER_REGION_300" L3_1 = {} L3_1.config_id = 1000301 L3_1.name = "ANY_MONSTER_DIE_301" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_301" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_301" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 679 L6_1 = 680 L7_1 = 681 L8_1 = 684 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 300 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_300" L6_1 = "ANY_MONSTER_DIE_301" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 300 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_300 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133004260" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_300 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_301 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13300426002" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_301 = L1_1