local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133004247 L1_1 = {} L2_1 = {} L2_1.config_id = 637 L2_1.monster_id = 21010101 L3_1 = {} L3_1.x = 2344.025 L3_1.y = 209.218 L3_1.z = -905.967 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 297.405 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 21 L2_1.drop_id = 1000100 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 638 L3_1.monster_id = 21010101 L4_1 = {} L4_1.x = 2346.27 L4_1.y = 208.43 L4_1.z = -906.095 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 301.34 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 21 L3_1.drop_id = 1000100 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 639 L4_1.monster_id = 21010101 L5_1 = {} L5_1.x = 2345.582 L5_1.y = 208.398 L5_1.z = -907.688 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 304.184 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 21 L4_1.drop_id = 1000100 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 640 L5_1.monster_id = 21010701 L6_1 = {} L6_1.x = 2343.996 L6_1.y = 209.229 L6_1.z = -905.962 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 297.405 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 21 L5_1.drop_id = 1000100 L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 641 L6_1.monster_id = 21010301 L7_1 = {} L7_1.x = 2346.208 L7_1.y = 208.452 L7_1.z = -906.076 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 301.34 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 21 L6_1.drop_id = 1000100 L6_1.area_id = 1 L7_1 = {} L7_1.config_id = 642 L7_1.monster_id = 21010301 L8_1 = {} L8_1.x = 2345.596 L8_1.y = 208.384 L8_1.z = -907.79 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 304.184 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 21 L7_1.drop_id = 1000100 L7_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000278 L2_1.name = "ANY_MONSTER_DIE_278" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_278" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1000279 L3_1.name = "ANY_MONSTER_DIE_279" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_279" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_279" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 637 L6_1 = 638 L7_1 = 639 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_278" L6_1 = "ANY_MONSTER_DIE_279" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133004247" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_278 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if 1 < L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_279 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 640 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 641 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 642 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_279 = L1_1