local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133004213 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1187 L2_1.gadget_id = 70620001 L3_1 = {} L3_1.x = 2630.906 L3_1.y = 260.824 L3_1.z = -385.5 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 26.54 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 20 L2_1.isOneoff = true L2_1.area_id = 4 L3_1 = {} L3_1.config_id = 1188 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 2630.906 L4_1.y = 261.882 L4_1.z = -385.5 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 234.085 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 20 L3_1.point_type = 4001001 L3_1.isOneoff = true L4_1 = {} L4_1.name = "gather" L4_1.exp = 3 L3_1.explore = L4_1 L3_1.area_id = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000229 L2_1.name = "GATHER_229" L3_1 = EventType L3_1 = L3_1.EVENT_GATHER L2_1.event = L3_1 L2_1.source = "1188" L2_1.condition = "" L2_1.action = "action_EVENT_GATHER_229" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 1187 L5_1 = 1188 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GATHER_229" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1187 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GATHER_229 = L1_1