local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133004202 L1_1 = {} L2_1 = {} L2_1.config_id = 532 L2_1.monster_id = 22010301 L3_1 = {} L3_1.x = 2529.097 L3_1.y = 205.042 L3_1.z = -775.358 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 18 L2_1.drop_tag = "\230\183\177\230\184\138\230\179\149\229\184\136" L2_1.area_id = 1 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1160 L2_1.gadget_id = 70900039 L3_1 = {} L3_1.x = 2534.437 L3_1.y = 205.208 L3_1.z = -775.502 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 1.133 L3_1.y = 280.315 L3_1.z = 353.875 L2_1.rot = L3_1 L2_1.level = 2 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 1161 L3_1.gadget_id = 70690006 L4_1 = {} L4_1.x = 2534.428 L4_1.y = 205.239 L4_1.z = -775.789 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 168.697 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 2 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 1221 L4_1.gadget_id = 70690001 L5_1 = {} L5_1.x = 2534.428 L5_1.y = 219.39 L5_1.z = -775.789 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 270.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 2 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 1222 L5_1.gadget_id = 70690001 L6_1 = {} L6_1.x = 2534.428 L6_1.y = 235.104 L6_1.z = -775.789 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 270.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 2 L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 1223 L6_1.gadget_id = 70690001 L7_1 = {} L7_1.x = 2534.428 L7_1.y = 250.111 L7_1.z = -775.789 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 270.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 2 L6_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000235 L2_1.name = "GADGET_STATE_CHANGE_235" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_235" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_235" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 3 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 532 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 1160 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_235" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 1161 L6_1 = 1221 L7_1 = 1222 L8_1 = 1223 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 1160 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_235 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133004202 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_235 = L1_1